Summarization of our findings

We want to summarize our finding here, so you know what we have achieved through our work. We want to be brief here in this essay so that you can quickly grasp it.

We tried in many domains of education and did various experimentation. Our goal is to find out on a deeper level what is knowledge and what is learning, and how that understanding can help us building software for education or learning in the internet age.

What is Knowledge?

So here is what we find out about knowledge. We summarize as below:

  • Knowledge is of big blocks. Knowledge is understanding of the whole, otherwise it is just information.
  • Knowledge is flowing. When different knowledge comes together and condense, it forms a concrete matter or thing that we can recognize as a human being. So anything in real life must contain multiple dimensions of knowledge.
  • Learning is to interact with these various things, to extract out one particular dimension of knowledge, and to accumulate drops of experience in that dimension of knowledge. Thus learning cannot and should not be separated from daily activities. We should learn in real life, and learn by doing it. So learning activities must be very scattered and everywhere, and one core ability of learning is to extract out that dimension of knowledge from various scattered activities. We need to know how to break down.
  • Then we put all our Significant Experiences together, try to achieve an understanding of the whole. Here we need another core learning ability, which is to summarize and to comprehend.
  • The key of learning is reflection. The above two activities of thinking (breaking down and comprehending) are the two basic forms of reflection.
  • Knowledge needs to be applied. After you gain the understanding of the knowledge on the whole, you will not be limited by the literal expression of the knowledge, and you will be able to “see” knowledge flowing everywhere in real life.
  • Since there is no need to separate learning and daily activities, surely learning is naturally driven by what you are interested to learn.

Above we briefly summarized our understanding of knowledge and learning. For more of our understanding of what is knowledge, you can view our frame (a frame is an outline that includes several notes or other frames) What is Knowledge. Below we want to list some daily phenomena to show how they are anti-learning and anti-knowledge.

Anti-learning and anti-knowledge phenomena

  • People often pride themselves on possessing a large amount of information, and others often get intimated by them.
  • People got confined by the literal expression of knowledge, lack of true understanding of it, and cannot recognize knowledge in other forms.
  • School teachers generally lack experiences in the subject they are teaching. They cannot tell which ones are more important in the textbook, and often waste students’ time by reading from page to page.
  • When in school, people are very diligent in keeping notes. However, once out of school, they seldom make any notes.
  • If schools cannot teach people courage, at the very least, they should be able to teach students on self-reflection. However, after so many years in school, many people still don’t know how to reflect.
  • Whenever people think of learning, they think of going to school, or paying money to take courses. They think of getting a degree of certificate.
  • People tend to think that learning is the duty of the kids (shouldn’t it be a right?).Only kids need to learn. Adults don’t need to learn anymore. We already learned painting and geography at school, we don’t need to learn them anymore.
  • Since knowledge is always taught instead of being explored out of one’s own needs and curiosity, people lack the ability to explore knowledge.

There are too many of these to be all listed here. But I think you get what I mean.

The learning in the internet age

Internet has already changed how people learn. When we talk about how internet changed our world, on a deep level, I think the overall change is to bring us closer to the core values of human being. Of course, that is a big topic. But when people talk about the agile programming methodologies and compare that to the traditional ones such as waterfall, I think it is of that kind of change. When it comes to learning, we can also say that learning in the internet age is becoming more agile, instead of waterfall.

The traditional education is waterfall style instead of iterative. Learning at the internet age, is to meet the needs at hand quickly, and keep getting feedback along the way. The traditional education, however, has a grand design at the very beginning, and you don’t get feedback for a very long time.

The traditional education is separated from experiences, while learning in the internet age is all about gaining experiences quickly.

Thus learning activities in the internet age must be scattered and everywhere. We cannot demand people to just come to our place to learn. That would be too wide a range to cover and too costly. This is the pitfalls of many online education efforts. However, reflection after those scattered activities is the place that we can focus on. Especially, because learning activities are scattered and everywhere, learners need some learning software to help “pull all the strings” and coordinate all the learning efforts. If we say software is to digitize human world, this is what learning software in the internet age should digitize.

Here let me give an example of such kind of learning at the internet age. I use Linux, for work and for life. And I am learning shell programming. So as I am using Linux every day, I will encounter issues, for which I can quickly find solutions on the internet. So I learn little by little about various aspects of shell programming. After some time, I may have accumulated quite many of them. Then I put them together, and try to figure out the rules of shell programming and understand the essence of it. You can also find a book to read it very quickly at this stage. So you can see this kind of learning is very fast, with little waste of time. You also get to train your reflection and abilities to explore knowledge.

So what does the above help us design learning software for the internet age?

First of all, it has to be based on Significant Experiences, since Significant Experiences are the center of all the things above.

Secondly, learning should not be separated from daily life and work. People accumulate Significant Experiences through their daily lives and work.

Third, through simple editing operations, people work on Significant Experiences and accomplish the task of reflection. The result is a dynamic streaming structure, e.g. knowledge.

So any knowledge related cooperation, such as peer learning or teaching, should be based on the Significant Experiences. For example, teaching can be done by giving feedback to Significant Experiences directly.

Hence our work on Knowledge Engine. For that, please read our Knowledge Engine essay and other essays to know what we have done.

If we say software is to digitize human world, then the profession of software programming is about how we digitize various domains of human world. We have domain driven design. Actually the methodologies of agile programming and practice of lean start-ups are also about how we do that work of digitizing various domains of human world.

When we come to online education, we see over and over again that people often treat online education as a place to take tests for a degree or certificate. There are many learning activities in people’s lives that were not captured by these online education software.

Only in the recent years, we get to see breakthrough apps such as khan academy, MOOC, and so on. These breakthrough apps didn’t come from learning theories of education school professors. They also have no real technology breakthrough. They could have happened 5, 6 years ago or even earlier. Their birth is just because someone suddenly realized with all what we have been doing, why not…

Yes, the innovations in the online education field mostly come from thinking outside the box of traditional education system. We are happy to see that now even the mainstream media in America realized this and called for re-think our education from ground up, and really dig into what is learning and what is knowledge, and design software around it.

I was turned off by the elearning research in the academic world about 10 years ago (my research paper only got published 4 years after I wrote it. Well, personally I don’t really care much about publication.) and decided to pursue the research outside of the academic world. Now I am glad to see that people start realizing what is really wrong with our education.

So here is what we share with you our work at Open Source Learning. We would like to get your feedback. If you are willing to join our efforts, you are more than welcome.

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Mentored

English Version

我一直相信未来学习/教育的一个很重要的方面,就是每个人都可以成为老师。具体一点说,就是真正有丰富的学习经验有该领域的专业知识的人可以利用自己的业余时间就成为老师,成为优质的教师资源,从而真正改变教师这个职业,实现“教”的意义。我们可以看到现在有不少的网站都在这个方向上努力,比如国内的多贝(主要是视频的类教室教学),或者线下的学习(比如第九课堂,或者以前的Teach Street)。但目前的这些授课模式都有严重的缺陷,无法完全发挥互联网的威力,还不足以挑战传统的主流教学模式。

91笔记想要催生的,是更加互动更加连续性的教学。比如说学习者提出自己想学什么,比如编程,或人力资源,或管理,或摄影。然后其他认为自己可以是这方面老师的人给这个学习者评论,或者初步的学习计划,比如哪些书比较好,需要学习哪些方面的东西,或者自己有什么整理出来的学习资源(91笔记可以帮助老师整理相关的学习资源)。学习者可以从这些评论里挑选一个或几个自己认为好的老师,让这个老师指导自己学习。老师给出需要学习的方面或领域,学生去尝试,并且必须用91笔记记录自己的学习体验,老师给于随时的指导。老师的指导是收费的(可能免费一开始一段时间,然后如果需要继续的指导,则需付费。老师整理的学习资料保持免费。)。

这样的方式,老师可以准确的知道学生的学习状况,进行及时的指导。老师也可以用91笔记来整理自己的学习经验和学习资源,供学生学习。这些学习资源不象传统的教材,仅仅是知识点的板书,而是包含了背后的许多体验和逻辑推理。学生的学习也就不仅仅是知识点的记忆,而更多的是通过自己的体验和推理去复制老师的体验,从而建构自己的知识。老师的教学的重点也就自然的转到引导学生去获得应有的体验,去理性的推理和建构自己的知识体系上面。同时学生通过91笔记培养自己的反思能力和自我对空间的感受能力(学习的核心能力)。这些,当然相对于其他的网站,有更丰富完整的学习体验。而91笔记或者知识引擎的研发,为上述的整个过程提供了背后的技术支持。

当前的很多问答网站,有些象这样的指导的样子。也是这些问答网站可以考虑的如何去深耕或转型的方向。

现在在美国,很多的学习中心,大学和研究机构开始尝试着把反思带回到学习和教学中去,并开始产生很好的学习效果。我想,未来的学习,不会还是象以前一样只是知识点的灌输和应试。学习不会和生活脱节,将是生活中的学习。老师的任务更多的体现在引导学生去通过日常的各种活动去获得关于某领域知识的各个方面和层次的体验,通过对这些体验的反思和理性分析去建立他们自己的知识,也就是培养学生的学习能力和探索知识的能力。这本来就应该是教育的最终目的:放手,让学生能够自己学习。至少在美国,我们现在可以看到明显的学习和教学的方式都开始发生根本的变化,如何从旧有的知识点灌输摆脱出来,将学生的生活实践和体验放到中心的地位,通过体验和反思推理来建构学生自己的知识,如何能够很好的体系的做到这些,应该是我们探索的方向。91笔记或知识引擎,想要做的,就是这方面的尝试。

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回顾笔记本的设计

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新功能:@ 功能

English version

现在能可以用@来提到某人。你可以在笔记或评论中使用这个。被提到的成员会收到邮件的通知。同时网页左上角也会有提醒。

前端的网页界面还没能提供自动输入的功能。因为@功能社交性比较强。我们不是很确定会不会因此学习环境变得太喧嚣。学习还是需要安静的进行的,不是吗?

总之,你可以开始使用这个@功能了。我们会根据用户的使用情况做进一步的改进。

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反思学习工具和未来的学习

English Version

最近我了解了一下国外对在学习教学环境里使用反思的方法和实践的研究。我发现有不少的大学和研究机构已经开始进行了各方面的探索和研究,并开始形成一个很有影响的趋势。有的大学的一些课程是用反思的方法为中心来教学的,鼓励学生通过对自我的感觉和反思去主动性的学习,当然这对老师和其教学方式都有一定的要求。有的大学在教学中穿插反思的练习,以让学生的学习更加的主动和深入。

但这些所有的研究,我都没有发现有利用软件和互联网的力量来系统的进行的。这就是开源学习的研究所特别专注的地方。另外的不同是,我们这里更注重问题的解决。虽然我们也努力形成对学习/教学的整体的理解和建立系统的理论,但这些也都是以解决问题为导向的,为的是帮助大众更好的认识什么是学习。还有就是,对我来说,反思并不仅仅是学习的辅助,其是学习的核心。这是学习的本来的面目!

下面我想讲讲这样的反思学习工具和相应的学习平台如何能够提供一种融合了实践,体验,和系统知识的学习。(现有的学校里的传统学习是知识与实践/体验完全脱节的。)

首先,这是一个自学的工具。个人可以用这个工具来帮助自己自学。它也可以用在学校的课堂教学的环境里。也可以被用在p2p的学习小组里。

比如,在老师教学的课堂上,老师可以描述一下这个学习领域里的知识。(这里详细的请见英文版)

通过将反思的原则,方法和实践融入到学习和教学中去,这将从根本上改变如今学校里的传统的教学方式。学校里的传统的教学方式知识是以灌输的方式为基本的特征,缺乏和实践和学生反思以及自我感觉的结合。而我们期望未来的学习和教学是比较好的把知识系统和学生的实践反思紧密结合起来,强调学生通过多方面的实践来理解形成系统的知识,并让知识体系更好的从人们的生活需求中来。这些曾经是很难系统的做到并做好的。我期望通过互联网和软件,我们可以形成新的教学和学习方式。而大学的课程,或者各种培训中心,可以开始考虑采用这样的方式了。

这是我看到的美国的教育在走的路。我想这条路是可以将目前的整个传统的体系扭转过来,真正实现未来的生活中的学习的!

 

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WIKI+Twitter

Here we propose a new representation of knowledge. Simply put, it is wiki+twitter, which we call WikiNote here at osl. You can take a look of the site: http://3exps.org/wiki/index.cgi/WikiNote

Wiki has been invented particularly for knowledge cooperation. It has the following features:

  • It is easy to edit and create a new page. You don’t need to upload to a website as you often need to do with non-wiki sites.
  • Anyone (normally)  can edit.
  • It is visioned. It keeps a history of all the edits.

So wiki means quick editing cooperation on the web. However, any knowledge comes from experiences, especially Significant Experiences. In the writing of the wiki, people are working with their experiences internally in their minds. However, that process is not captured by the software. And once the wiki page is written, no one can see those Significant Experiences, and thus the Significant Experiences are lost in the process. For the learners, it becomes difficult for them to try repeating those experiences to achieve the same understanding of the knowledge represented via wiki. Furthermore, since no Significant Experiences are captured, no one can cooperate based on those experiences. And we know people share experiences. Many of them are similar. These are the building blocks of knowledge.

So to better represent knowledge, we propose adding twitter to the picture. So we have the twitter-like snippets here at Knowledge Engine, and we are going to attach that to the wiki. So when people view the wiki page, they also see the Significant Experiences that are shaping and driving the knowledge. They can further cooperate by working on those Significant Experiences directly, producing knowledge together. Teachers can also join the efforts, by providing feedback on those Significant Experiences directly. Actually they are not teachers, they are just more experienced learners. They learn together with other learners, and their role of teaching emerge naturally. Thus we bridge the gap btw learners and teachers.

 

 

 

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(English) Real life learning powered by knowledge system based on twitter-like snippets

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演示视频

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新功能:顶部的菜单更新了

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新功能:广场里的更多应用

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