Paracraft Learning Center

Chinese Version

Keywords:

Paracraft, Learning Center, Youth Programming Education, Exploratory Learning, Significant Experiences, Abstract Modeling, Complex Systems, Playground, Small Project Lists, Learning Documents, Learning Records, Learner Profiles, Learning Consulting, Self-Directed Learning, Self-Directed Education, Spatial Perception, Spatial Thinking, New Education Paradigms, Life Education, Life Discovery, Life Expression, Life Center, Future Education

Abstract

This paper introduces the educational model of Paracraft Learning Center (PLC), which is a Self-Directed Education (SDE) model based on the Sudbury model. The difference is that PLC is part-time, and is for all children and parents, even if those families haven’t heard of SDE at all. By doing so we hope all children and families have access to the Sudbury Model of SDE, and thus we can spread the Sudbury model to the whole society. It is a replicable and scalable model of SDE, is a future-oriented model of education. Its successful implementation and the large-scale replication, which can be expected in the near future, will be a key part of the future education of mankind based on the new educational paradigm.

Our pilot Paracraft Learning Center, also known as Creative Space, is available both on and off campus. The school is used for 4:30 class time, 2 hours a week. It’s Saturday and Sunday off campus, and it’s two hours at a time. There is a charge outside the school.

This paper gives a brief introduction to the learning/education model of the Paracraft Learning Center.

Paracraft, “Learn to program, learn to learn!”


Figure: Paracraft, “Learn to program, learn to learn!”

Our slogan has always been “Learn to program, learn to learn!” “Paracraft’s learning is not only about learning a wealth of knowledge, but also about learning how to learn. And what we’re talking about here is learning not in a linear way, but in an interactive way, in interaction with the living space, including the process of feeling, making choices, interacting, collecting feedback, iterating. That is to say, the process of self-learning.

Implementation and operations:

Let’s first look at how learning in a specific creative space works.

First of all, the creative space is project-oriented. Students start working on projects from the very beginning when they enter Paracraft, and they have plenty of time to work on their projects. We also have lessons, even a wide variety of lessons, but that is only a relatively small part of PLC. Our approach is not the same as many project-based learning. Simply speaking, our students are playing independently and really in the rich playground. Real play, will certainly contain a wealth of learning, as long as we build up good playgrounds.

Our resource/soil construction is an important part of this playground.

Resources and Playgrounds to build

In the construction of resources, we uphold three principles:

The first is richness. Children of all ages and backgrounds can come to Paracraft to find what they can do, or projects that suit their current level of skills, with a wealth of choices. This is the basis of SDE.

The second is openness and transparency. In this way, exploratory learning is easy to carry out.

The third is to be well structured. We have such abundant resources, if there is a good structure, students can see the approximate structure at a glance, as if we look at a complex but well-structured building. This makes it easier for students to interact with them. instead of linearly seeing from the beginning to the end. Students can interact with resources according to their own interests and levels, to achieve their current needs of growth, to achieve organic learning.


Figure: Complex buildings with good structure

When the rich resources are well presented, and we also mentioned earlier that Paracraft itself is a platform for children to play and create, these resources together with Paracraft itself then become a good playground to play with, children will be self-directed in their exploration of learning.

Let’s take a look at our current resources. Our resource and playground construction is continuous, we continue to build our resources according to the feedback obtained during the operations of PLC.

Small Projects List

The following image is a list of our small projects. A list of small projects is what students can do in their studies. When they don’t have any thoughts or ideas, take a look at this small list of projects to see which ones they can currently try. Generally, project-based learning is a relatively large project, and our students can quickly move on to a large project in Paracraft, and they spend most of their time working on that kind of project. But they usually try those small projects to during their break of working on large projects to learn knowledge and skills related to their large projects. And the children all know how to make such switches and how to manage their time very well.


Figure: Screenshot 2 of the list of small projects

In the Small Projects List, We have only made distinction of large stage difficulty levels, from beginners to advanced levels. There is no finer division, let even by age. When students browse through the list of these small projects themselves, they can sense what they are able to work on. Some of our children also specifically challenge themselves by picking really difficult projects to see if they can grow their skills faster. If they find it really hard, they’ll choose something less difficult. This process of self-directed learning is in fact part of our natural learning ability.

Learning Document

The following figure is our learning document. One of the most important things in programming learning is to learn to query documents to learn. Have a general idea of what’s in the document and know where to look when you need it. In fact, this is modeling-based learning. We’ll cover modeling-based learning in more detail later. Any study of complex systems requires modeling-based learning skills, such as document queries. So we build up rich documents to consciously develop students’ ability of learning in a complex system.


Figure: Learning Document

The first is a 26-minute instructional video. Also on the list of small projects. Students who are just starting out with Paracraft can start doing projects in Paracraft as soon as they watch this video. So the students in PLC are working on projects from the start.

Tutorial Videos

This is our tutorial video. Watching video for learning can be a problem because it is difficult to find what you have learned before. So we mark the time, such as minute and second of important learning content under the tutorial video for students to browse quickly. Because these pages are searchable, students can do a search on them as well.


Figure: Tutorial Videos


Figure: A video on the timeline that identifies the important learning content

Excellent Works, including Paracraft itself

In addition to the above resources, in fact, Paracraft itself, because of its software design adhering to the principle of openness and transparency, also become a good learning resource. This is reflected in the following areas:

First, in Paracraft, you can open a project through the id of the project, and then you can switch to edit mode and open the code editor or movie editor to see how the project is made. This makes it very easy to learn from other people’s works. In fact, many students in the creative space are learning in this way.

Secondly, we have keepwork.com, this works sharing platform, so that students can share their works and communicate.

In Paracraft, it’s easy to open up a terminal where you can see the state of real-time code execution. Paracraft and NPL are open source software. For potential students, they can gain an in-depth understanding of the source code for Paracraft and NPL and participate in the software development of Paracraft and NPL.

Therefore, in Paracraft,, we recommend the excellent works of other students. Our students often browse through all kinds of works to learn from them.

Our students explore these works and open them up for study. Even our official works, which are quite complex, they’ll open them up. These works are our very important learning resources.

Learning how to explore up to a certain level, students will explore the terminal that can see the real-time running status of the code, and into the study of the source code. Paracraft was designed to be software that open students can learn on their own. We presently are focusing on very young kids. We are building more content, building better playgrounds for them, so that all students can start the exploratory self-directed learning from the very beginning.

Learning Record

In addition to learning resources or the construction of playgrounds, another major feature of creative space is Learning Records. We do a lot of learning recording in PLC, including learner profiles, learning counseling records, and daily learning records.

Students Learner Profiles

We will build a learner profile for each student from the beginning. This document will be updated as we learn more about the student. This learner profile represents a student’s life as a unique individual. Just as expressed in Paracraft’s work “We Are All Wonders”, everyone is a unique life. The Learner Profile also represents the mentor’s continued interest in the growth of this life. A new mentor, just look at the student’ profile, should be able to have a general understanding of this life.


Figure: Student Learner Profile

Learning Consulting Records

We do Learning Consulting for our students about once a month. 5 minutes per student. Students take turns and can ask the mentor any questions about their learning. If the students have no problem, the mentor will take the initiative to ask students some questions, to understand the current situation of students, where their interests are, what kind of projects they want to do and so on. Mentor can also guide project ideas based on students’ ideas and their abilities. We have a document on how to do a learning consultation.


Figure: Creative Space Learning Consulting Record

Daily Learning Records of PLC

Then there’s the daily learning records of PLC.

We say that knowledge is an abstract model based on significant experiences. Therefore, we think that a teacher can only teach what s/he has the abstract knowledge model of, representing her/his own personal understanding, and s/he can only teach to what s/he has experienced significantly.

Our teachers, in fact, we do not have teachers, only mentors, our mentors are professionals with very rich learning experience. An important responsibility of mentors is to guide students to explore learning, to cultivate their habits of self-learning, and to create their own knowledge models.

To guide students to develop their own learning habits and abilities

Therefore, when students ask questions, we specifically ask the mentor not to directly give students answers. Specifically, we ask the mentor to follow these steps:

Mentors don’t give answers directly. Mentors should have enough knowledge of our resources and abstract knowledge models to point out the direction of exploration. For example, if our documents or tutorial videos have relevant content, let students find in it, and observe whether students can successfully find the resource and be able to understand for themselves.

If other students know, let the other students answer. Encourage students to communicate more with each other and teach and learn from each other. It’s actually something that kids are very good at, and from what we’ve seen, it works very well.

If we don’t have anything in our resources and other students don’t know as well, then our mentors need to be able to demonstrate on-site how to explore and discover knowledge. So we ask our mentors to have a wealth of learning experience and relevant important knowledge models so that they can demonstrate exploratory learning in the field.

Afterwards, the mentor shall do some analysis, if it is indeed our resource that is lacking, or the structure is not clear and difficult to find, or the content is obscure and so on, can be further improved, they shall continue to improve our resources.

Guide students to build their knowledge based on Significant Experiences and Abstract Models

In addition to guiding students to develop their own learning habits and abilities, our mentors need to guide students to build their knowledge based on significant experiences and abstract knowledge models.

Here I give two examples.

These kids love to connect with each other online and use Paracraft’s networking features to work on projects together. I feel they like networking so much, constantly trying to enter the LAN or Internet server URL. I asked them whether they know what they entered, why is it such a string of numbers? Why are a few points separated? How do I locate a computer on the network with these numbers? What is the difference between a local area network and the Internet? What’s the url you entered? What does the previous ip address have to do with this url? Then let them open the command-line terminal in windows or mac (children cheer when they see that their computer can enter the command line like Paracraft), use commands to find their computer’s LAN ip address, and then find out what the ip address of a website is. Then let them open the browser and tell them what is behind entering url in the browser address bar when visiting a website.

Because children are very interested in networking, it is a very good opportunity to guild them to explore what is networking. I see what they’re doing and what they’re interested in, point out the knowledge behind it, and guide them to explore. By networking with Paracraft, they have accumulated some Significant Experiences about the networking knowledge. Based on my own knowledge model of the networking and my significant experience that make up that knowledge model, I made a design on the field dynamically in real time. Show students something on the spot, let them try something, accumulate more significant experiences related to the networking knowledge model, let them have a little concept of the network knowledge model, establish an initial framework, and when they encounter the significant experiences related to the networking again, they can quickly identify them, can continue to enrich their knowledge model.

Another example is that many of our students like to play a digging game in Paracraft, or like to build high ladders or mountains, and then climb mountains, climb high and high. (Jump down again!) I asked them, do you know how tall you can go up? Or how deep can you dig? Tell them it’s 255 and ask them why it’s such a number. 256 is 2 to what power. Very young suddenly can not answer this immediately, then ask what is 2 to the power of 2, and so on. It’s about pointing out the relevant knowledge behind the phenomena they’re exposed to on a daily basis, such as the binary here, and allowing them to accumulate more relevant and significant experiences based on the level they can currently understand.

Professional programmers are people with very rich learning experience who are well aware of the important knowledge models in software programming, who are very aware of the significant experiences involved, and who can quickly identify relevant knowledge models and significant experiences when they see what children are doing. Then instantly point out the relevant knowledge model to the child, and then according to the child’s interests and abilities, give more relevant significant experiences, so that children can quickly have a accumulation of related significant experiences. Our mentors also need to have a good ability to express abstract models in concise words. This is also a very important ability as a programmer.

So in the implementation of the creative space, our mentors are constantly doing these things, repeatedly exposing students to these significant experiences and knowledge models, to help students build their own knowledge.

Therefore, it is very important that we have mentors with rich learning experience in a certain field. It is only by having a very rich experience that has impressed him/her that such kind of guiding can be conducted, and is possible to impress his/her students with Significant Experiences.

Of course, all of this is based on the interests of students. Children love to play Paracraft and create things in it. Mentors who are familiar with Paracraft and related resources also need to tell their children where to play, which is also a role for mentors. Children usually communicate fun things with each other. For new students, the mentor should give a little guidance. And as the students advance, the mentor needs to constantly show them where the next palyground is. These are actually part of the construction of our playground.

Therefore, you see that our mentors must pay attention to the growth of life, must carefully observe the students’ learning.

Mentors also need to make a learning record every time they run the PLC. Keep a record of what they observed students have learned today. At the end of each creative space, the mentor asks the students what they have learned today to help them continuously enhance their ability to reflect on their learning and build a significant sense of learning. Now it is mainly mentors to record what students have learned. Gradually we will let students do this recording themselves. The mentor’s recording is shared with the student’s parents respectively on the same day. At the Paracraft Learning Center, we want parents to be involved in their children’s education. Our modeling-based knowledge representation is basically understandable to parents, because a lot of knowledge (based on abstract modeling) is connected and there is not much knowledge gap.

The following figure is a sample recording of significant experiences of one of our student.


Figure: PLC Daily Learning Records: What Students Learned

Our mentors also document what they have learned. We think that mentors must be learning as well when mentoring. If the mentor has provided mentoring at PLC and there is no Significant Experiences of learning recorded, we feel that there may be a problem.

The following figure is an Significant Experience in PLC documented by a mentor.


Figure: PLC Daily Learning Record: What Mentors Learned

These learning records are also the basis for our mentor training and supervision.

In addition, we want students to have a learning plan before they come to PLC, what they want to do today, and what to learn. Parents can help students with this recording at first. Later slowly we let students record on their own.

A wide variety of “lessons”

The learning at PLC is mainly about working on creative works. In addition, we also have “lessons”, and a large variety of lessons. The Special Topic Lesson is for a specific topic, such as how to design the game level, how to save your game when passing a level and so on. We will also observe the overall situation of students learning and design some lessons accordingly, or provide project guidance. More often it is the kind of the real-time dynamic little “lessons” based on abstract knowledge models as described earlier, maybe a couple minutes to ten minutes. This kind of “lesson” is the daily routine that we have at PLC.

Well, above we have introduced the specific operations of PLC. You can see that the Paracraft Learning Center is based entirely on working on creative works, and based on play/learn/create activities.

Effect

Let me briefly talk about the effects of student learning in the creative space. Less than a semester of study, our students have developed the habit of self-directed learning, such as when they have problems they will first go to our resources such as documents or tutorial videos to find out if there is anything there to help them. They’ll look at the list of small projects when taking a break from working on their large projects to see if they can fill in some related knowledge with the small projects. Some will even explore rather difficult coding projects to see if they can master programming faster. If they find it too difficult, they will choose a less difficult project themselves. Such ability to explore and feel is in fact the most fundamental ability of learning. Of course, when mentors see the students making such a challenge, they give appropriate guidance to see if they can help students succeeding in the challenge. They will also check out content related to their projects, such as reading on documents and videos related to the train track in Paracraft when they are exploring the roller coaster project. Students who make puzzle games will read on documents and videos related to setting up traps, or study how the traps in other people’s projects are set up. Some students are interested in circuits, so they will focus on the content of circuits, and they will build many small projects of circuits.

I believe that through these examples, we can see that “Self-Directed” has great significance in learning.

Children in the creative space have plenty of time to do what they want to do, and you can say that they spend almost all of their time doing what they want to do. They just need to take a look at our resources during the break or when they run into problems, to see if there’s anything that can solve their problems or help them grow. They also regularly schedule some time to browse our documents or videos to ensure continuous learning.

Because these children are doing what they want to do (rather than doing a teacher-designated project like in many schools or institutions, or even following the teacher step by step), we can observe the real interest of children of these ages through their projects. For example, their favorite projects are in these categories: roller coaster, parkour, puzzle game. Boys, in particular, will be fond of making roller coasters and parkour. I watched a lot of the thrilling roller coaster games they made and all kinds of scenes and types of parkour games. Many children like to build mountain climbing game, and they build beautiful games. Children who play puzzle games like to study the use of various traps and command lines.

In addition to these categories, many children also show their unique interest. For example, some children like to build very complex circuits. Some like to build aircraft ships and so on and have demonstrated very good modeling skills.

Although there are many stories about students’ learning and creation, we don’t talk much about them here, as we will tell in other articles.

PLC model, to understand from the perspective of learning and education

Let’s take a further look at the creative space from the learning and educational perspectives.

Based on abstract modeling and spatial learning

Paracraft’s learning is based on modeling and space. Paracraft’s learning is rich, but it’s a highly integrated, unified whole.

First, for building 3D scenes in Paracraft, the 3D modeling is based on abstract modeling. Programming is also based on abstract modeling. We say it is more important to learn how to learn, learning is also based on abstract modeling, it is a modeling process from the significant experience to the abstract knowledge model.


Figure: Paracraft Education: Abstract Modeling and Space

Abstract modeling is based on the feel of life space. This feel is the basis of spatial thinking. Spatial thinking is the core of thinking, is the basis of all thinking. Paracraft’s 3D construction, animation and programming, as well as how to learn, are all about the space from sensibility to sense layer by layer learning, is a very complete and unified learning. Software programming is actually a rational understanding or science about the nature of life space. Therefore, we can also say that Paracraft is the most complete programming education.

Knowledge in Paracraft, the core of which is knowledge of 3D animation and programming. The typical books are shown in the following figure.


Figure: Core knowledge in Paracraft

In fact, all the books on this whole shelf of the city’s central bookstore are the relevant knowledge contained in Paracraft’s software. In Paracraft, students end up learning so much that they can become professional animators or programmers.


Figure: Core knowledge in Paracraft

But that’s not all. In the following figure we also just list some relevant knowledge. There are more that can not be listed here. So the Paracraft Learning Center is designed to teach such a wealth of knowledge. In the face of such a wealth of knowledge, how do students learn, how do we teach? It can only be organic learning, organic mentoring.


Figure: Knowledge in Paracraft

Unlike ordinary schools or institutions, which can only teach one or two textbooks, our mentors are professionals with extensive learning experience. In their careers, they have read thousands of books and developed their own understandings. Their mentoring is to fit into what students are doing and their interests to help them absorb this great amount of knowledge organically.

Significant Experience and Abstract Knowledge Model, let’s discuss what learning is and what knowledge is

We’ve said earlier that learning is a process of knowledge modeling based on significant experiences.


Figure: Knowledge modeling

We say that knowledge is an abstract model in our brain that represents our overall understanding and it is based on significant experiences. If we believe that learning is the growth of life, including the growth of knowledge, then those that have touched our lives are significant experiences, and are the basis of life growth.

Whether it’s playing, doing projects, or everyday life, we’re accumulating significant experiences. Learning doesn’t happen in the classroom. When there is enough significant experiences collected in a learning area, we can then reflect on and summarize these significant experiences, that is, to build our own knowledge model based on significant experiences, that is, to form our own overall understanding of something.

Then the application of knowledge is to use these abstract knowledge models in our brains, to identify the relevant knowledge models of current events, and to gain more significant experiences in the use of models, which also form feedback on the knowledge models we build, helping us to adjust our knowledge models.

Among them, the recognition or feel of knowledge models and related significant experiences is a very core skill.

This is the process of using knowledge. For example, when our mentor guide students, we need to be able to identify the relevant knowledge models in what students are doing, to perceive the status of the knowledge models that students currently have or the significant experiences that they have accumulated, in order to do timely mentoring and make design of mentoring on the fly.

The same is true of other common thinking skills for complex systems, such as problem solving and diagnostic capabilities for complex systems.

To solve a problem, we need to quickly identify the relevant knowledge model in the problem we are dealing with, and apply the relevant knowledge model. The process of solving problems is itself a learning process, such as whether the existing knowledge model can solve the problem well, that is, the validation of the existing knowledge model, the significant experiences that may be gained in this process will allow us to adjust the existing knowledge model, and we might find new knowledge models for us to explore and summarize.

In the diagnosis of complex systems, such as the doctor to see a patient, asking the patient about the symptoms, and recall their own existing knowledge model to determine what is probably the problem, for example, if it is bone-related problems, then bone-related knowledge models, then knowledge models such as bone-forming cells (chondrocyte) and bone-breaking cells (chondroblast) working mechanisms and so on. And in diagnostic practice, we continue to enrich the significant experiences related to these knowledge models to build a better understanding. Doctor making diagnosis is also a process of knowledge construction and learning. It is also exploratory and through interactive iterations. This process is very similar with programmers resolving software failures (debug).

Other more complex system-oriented thinking abilities, such as critical thinking ability, dividing skills, composing skills. This diagram didn’t listed more cases due to the limited space. But in fact, it’s all about the use of knowledge based on abstract modeling.

The essence of abstract modeling is the feel and construction of life space and the application of the basic attributes of life center. Everything around us that we can identify is life center. (Readers unfamiliar with the Life Center can take a look at our other articles for a more detailed explanation.) The life center has only a few basic properties that help us identify life centers. Familiarity with these properties can help us feel life in a variety of things, including knowledge models. Various thinking abilities for complex systems are essentially constantly identifying life centers at all levels, including dividing and composing. So for these complex thinking skills, we can help you learn very quickly based on recognition of life centers. This is also the advanced learning content as you progress through Paracraft education, which is the learning of spatial thinking. We’re not going to dive into more details here.

Therefore, we can see the process of playing, is the process of accumulating significant experiences, that is, the process of learning. And the process of using knowledge, whether it is to guide students, or to solve problems or complex system diagnosis, and so on, are also play as well. This process is also a process of constantly gaining new significant experiences, constantly revising knowledge models, or discovering new knowledge. So we can see that there is actually such a close relationship between play and learning that we can see this very clearly through abstract modeling of knowledge. At the same time, the abstract modeling of knowledge is creating one’s own knowledge, so creation is no different from play and learning. Whether it’s from significant experiences to abstract knowledge models, or from abstract knowledge models to significant experiences, it’s a process of playing, learning, and creating, three in one.

We believe that the process of life is the process of playing, learning and creating. We often say that there are only three things to do in life or every day: play, learn, and create. We also saw earlier that learning based on abstract modeling and the process of applying knowledge are based on the recognition of life. Paracraft, is thus such a life-rich education.


Figure: There are only three things to do in life or every day

The New Education Paradigm: Life Education

We see the education we demonstrate in creative spaces as a new educational paradigm. Different from the old linear learning from taking lessons to homework and to exams, this kind of learning is interactive and life-rich. The education that serves this kind of learning and based on this kind of learning is life education, which is life-rich education. This “life”, is mainly in 5 aspects.


Figure: The New Education Paradigm: Life Education

The first is “Rich”. The word richness is also used when we talk about the construction of learning resources. One of the characteristics of life is richness. First, our learning content is rich. Because we are learning based on knowledge models, knowledge models are very rich, and we can summarize very rich knowledge models based on rich and significant experiences. This knowledge is not like the past teaching materials that are only one or two books, but to learn the content of many books. To learn so much, only the mentor’s guiding is the most efficient. And we need mentors who are professionals with extensive learning experience and lots of practices.

And in the creative space, knowledge is “Personal”. To create their own knowledge, everyone must have their own understanding expressed in their own words.

This kind of learning and education is based on “Feel”, the most fundamental of which is the feel of life centers. For example, students’ feel of resources, of knowledge model and of their personal growth. Students’ feel of knowledge usage and feedback. The mentor’s feel of the student, including knowledge models and significant experiences that the student has. In the operation of the creative space we mentioned earlier, the mentor’s real-time dynamic educational design is based on knowledge model, but also on feel. Students create works of life based on their feel of life.

Another life-rich feature of this education is “Instant”, instant interaction. Make dynamic educational design based on students’ current interests or what they are doing presently.

Then there’s “Design”. We believe that all life-rich systems are inseparable from design. For example, in management, we all need to design with real-time dynamics for the assignment and execution of a task. Who is better suited to do this project, what kind of growth he/she can get, how members collaborate with each other. Each task is different, so there needs to be such a dynamic design process. At the Paracraft Learning Center, design can be said to be ubiquitous.

Therefore, Rich, Personal, Feel, Instant, Design of these five characteristics are important characteristics of the life system. Paracraft Learning Center’s education is life-rich education. This is very different from traditional education. This new paradigm of education is called life education.

Life-rich Paracraft

Paracraft is particularly suited to the above-mentioned life education platform, because Paracraft itself, is rich in life.


Figure: Paracraft is a life-rich education

In Paracraft, different children can discover what they like to do. By doing projects and in-depth learning, they will constantly discover more of themselves, and discover how their life grow. So Paracraft is a rich platform for life discovery.

Through the creation of works, children express the things that have touched them in their life, to express their feelings, their ideas, the uniqueness of each of them. These are all expressions of life.

Children’s works are creating life. In Paracraft, there are many life-rich works created by children. Paracraft author said that everyone should have their own works. From a very young age on, he created a variety of software works. His work Paracraft empowers children can start to create their own works from a very young age like him.

At the heart of Paracraft is learning of software programming. It is my understanding that software programming is about the science of life centers and about the rational understanding of the nature of life space.

We say it is more important to learn how to learn in PLC. This learning, in our case, is also based on life. First of all, students learn on their own. Our understanding of self-directed learning is that learning is a process of cruising in a complex life system, and the ability to feel and the courage to explore are very important. Paracraft Education, is Self-Directed Education. The content of SDE, we understand is to build a better playground that is rich in life, so students can learn richly, create richly!

We say all of Paracraft’s learning is based on abstract modeling. The feel of the model is also based on the feel of life, or the feel of the life centers.

As we’ve said, learning in Paracraft is composed of feeling, making choice, interacting, gaining feedback, iterating learning, all of which is based on the feel of life space.

So we can see that Paracraf is life-rich at all levels, and it centers around life.

The learning system in Paracraft

Paracraft’s entire learning system is shown in the figure below. From entry-level 3d building, to the higher-level of feeling and gain a rational understanding of life centers, we have these general progressing levels.


Figure: Spatial thinking cultivation in PLC

Younger children can start with 3D scenes and models, which is the enlightenment and cultivation of spatial feeling. You can then move up to learn animated movies, learn more about abstract models/life center expressing, such as plot design, script writing, and learn how to arrange life centers in time series.

Further up, through the learning of software programming, slowly form a rational understanding of the space of life.

After a long time of such self-directed learning in creative space, after accumulating a large number of significant experiences about life space, gradually form a rational understanding of learning, master this learn while playing, learning while doing skills, master how to learn efficiently and systematically based on abstract modeling.

With these rich significant experiences and rational understandings of life space, students can slowly appreciate and summarize our knowledge of life center, so as to master the ability to learn everything, to deal with all the thinking methods of complex systems, and to understand his/her own life.

And all of this is based on spatial feeling and spatial thinking.

A new educational paradigm based on modeling

The educational model of creative space is based on the educational model of abstract modeling, and all the operations in our education revolve around abstract modeling.

In this education system, all interactions are based on abstract modeling of knowledge.

Figure: Education based on abstract modeling

Knowledge

First of all, let’s look at knowledge.

Because it is based on abstract models, the knowledge in this new educational paradigm must be very rich.

This wealth of knowledge forms a widely connected knowledge. Knowledge is supposed to be broadly connected, isn’t it?

Learners see the knowledge models of their mentors, as well as the rich significant experiences behind them, and know how they are obtained, so that learners, on one hand, can understand them more easily, and on the other hand, learners automatically know what significant experiences they can gain in order to build up such knowledge models.

And knowledge based on abstract models is equal, communicative, not top-down authoritative or even coercive.

Learners can participate in the building of public or mentor’s knowledge models, such as providing their own relevant significant experiences.

This knowledge based on abstract models is dynamic. We all know that the process of modeling is to constantly apply existing abstract models and constantly adjust our abstract knowledge models based on the feedback we get from new significant experiences. Learners can also see the process of this dynamic adjustment of knowledge by the mentor. Everyone is a learner, so this new educational paradigm must be equal.

This dynamic knowledge must be closely connected to play, to life, and to community, and is constantly updated knowledge that is not as easily out of date as document-based knowledge of the past.

In fact, knowledge based on abstract models brings revolutionary changes in many aspects, and the knowledge engine we design is the work in this area. We’ll keep concise here without going into too much detail, so we’ll stop here.

Students

We prefer the word learner to the word student.

So in this modeling-based education, our learners are engaged in learning that based on abstract modeling, which is very agile. As we said, it is like cruising in a life system, you’re ready to develop and adjust your learning strategies so you can learn the fastest and best, based on the feedback you get from your feel and exploration.

Our assessment of learners is based on the knowledge models and works that learners have and is in fact the same as our assessment when hiring mentors.

Mentor

Our mentor’s guidance is also based on abstract modeling. This has been covered earlier.

Mentor recruitment is also based on knowledge models and works, as is the assessment of learners.

Our training and certification of mentors are based on abstract models. We certify mentors based on abstract models, such as their major knowledge domains and levels of knowledge, so that learners can choose mentors.

So we’ll have a matching platform for learners and mentors. Learners choose mentors, and mentors choose learners based on their knowledge models and works.

Parents

Finally, let’s look at what the role of a parent is like in modeling-based education.

Modeling-based knowledge expression is understandable and relevant to parents. Because knowledge models can connect knowledge in many fields, in fact, a lot of knowledge is connected. We don’t want to shut out parents with the kind of discipline knowledge that we used to have. In the past, it was difficult for parents to participate in their children’s education. But at the Paracraft Learning Center, parents can also participate, and parents are also in the process of continuous learning. Because our learning content is based on knowledge modeling, we can communicate with parents. The result is a more harmonious relationship with parents, rather than the very strained and distorted relationships with parents as in many schools and training institutions today.

Comparison of old and new educational paradigms

We believe that this educational model of the Paracraft Learning Centre represents a new educational paradigm. Compared with the old educational paradigm, which is composed of textbooks, teachers, and classrooms, we make a comparison from several dimensions. The purpose of the comparison is only to enable us to understand our educational model more systematically and comprehensively and to understand the meaning of our model more easily. We need to show that the new educational paradigm is a mature system as a whole and goes beyond the old educational paradigm in every way. I hope you can feel that we should have been able to enter such a new educational paradigm! Nothing can stop this progress if we are clear in our minds what education really is. So it’s important to make a comprehensive comparison. I hope the comparison below will give you more information.

Of course, as a contrast to the old educational paradigm, we just focus on its main characteristics in the system. We know that many teachers in conventional schools are actually doing a lot of great work in our direction trying to make a change to the current education, I have a few such teachers in my own life experience. We always have the greatest respect for such kinds of teachers! Our goal is to hope that everyone can become such a teacher. We hope that we work together to achieve the education of the future!

Knowledge and teachers

First of all, we look at the dimension of knowledge and teachers:

  1. a. The old paradigm: textbooks taught by non-professionals
    b. The new paradigm: many books that professionals understand and comprehend
  2. a. In the old paradigm, according to teachers’ books, linear learning: classes, assignments, examinations
    b. The new paradigm is organic, interactive learning
  3. a. In the old paradigm, there were no teachers with relevant knowledge models
    b. In the new paradigm, we have mentors with rich knowledge models
  4. a. In the old paradigm: teachers who have not been touched
    b. The new paradigm: mentors who have been touched countless times
  5. a. The old paradigm: Document-based knowledge, includes books
    b. The new paradigm is based on a knowledge model, which is built on top of significant experiences
  6. a. In the old paradigm, teachers tried to maintain false authority
    b. In the new paradigm, learners and mentors are equal. Although mentors have more abstract knowledge models, everyone is a learner.

Parental involvement

Let’s look at this dimension of parental involvement:

  1. a. The old paradigm was something that parents could not understand, because one of the core of the old paradigm was the division of subjects
    b. The new paradigm is something that parents can understand
  2. a. Parents in the old paradigm were not the object of education. Only children need education
    b. Parents are also part of the new paradigm and are involved
  3. a. In the old paradigm, parents did not need to know about learning and education, which was a matter belonging to the experts
    b. In the new paradigm, we help parents understand education. Our philosophy is that everyone should understand education.

Teacher-student relationship

Let’s look at the dimensions of the teacher-student relationship:

  1. a. The old paradigm was war with children, and the usually gentle teacher immediately turned into an animal tamer as soon as he entered the classroom
    b. The new paradigm is fun and relaxing
  2. a. In the old paradigm, teachers did not have the relevant knowledge, but merely maintained an authority
    b. The mentoring in the new paradigm is easy for truly knowledgeable mentors
  3. a. Teachers in the old paradigm do not learn
    b. Mentors in the new paradigm study with students. This is mainly due to several reasons: mentors are professionals, need to learn constantly, and eager to learn, and the best learning is to teach others; learning to understand children is to know of themselves, will help them remember how they learned when they were young; to learn more about what learning is; to learn what education is, everyone will become a parent, so education is everyone’s business, not just the so-called education experts.

Teacher training

Finally, let’s look at the differences between the old and new paradigms from the dimensions of teacher training:

  1. a. In the old paradigm, teachers did not have professional practical knowledge and taught full-time
    b. In the new paradigm, mentors are professionals, the best teachers, and do not give up their jobs and mentor in their spare time
  2. a. In the old paradigm, teachers were assessed and certified through so-called standardized tests
    b. In the new paradigm, evaluation and certification through abstract knowledge models and works
  3. a. Teachers in the old paradigm had no career in the industry and no study!
    b. Mentoring in the new paradigm is part of professional learning. Never stop learning!
  4. a. Teacher training in the old paradigm was done through teacher colleges, which is also classroom-based
    b. The training and supervision process in the new paradigm is completely different.

Here we focus on the training and supervision process in the new paradigm. First of all, the mentors in the new paradigm are excellent professionals who have passed the assessment in the mentor recruitment process and have relevant knowledge models and learning experience. Then we have the following training process:

 Read our social media and brochures, as well as past learning records, to build a general understanding
 Then there’s the internship:
 Learn in the same way as students in PLCs
 Observe how mentors mentor students in PLCs
 Further, become an assistant to help the mentor
 The next step is to enter the trial period while maintaining learning records. We provide feedback through these learning records to help them improve their mentoring skills
 Mentors who go through these steps can officially become our contracted mentors.

Significance

These are the learning/educational models of the creative spaces we share. We think this model is of great significance.

Part-time

First of all, different from many SDE, our SDE is not full-time. Students usually spend 2 hours a week with us. But these two hours are a rare chance for students to explore freely. We give our children such a space so that they can have a breathing space in the running from class to class, can re-experience what they have been very good when they are before going to school, their free exploration skills of learning, which melts play, learn and create together in wholesome learning.

In the operation of the creative space, we do see that young children still have the ability to explore learning, such as doing experiments in their learning, to try various uses of a particular block in Paracraft, to figure out all its properties. The older the children are, the more they are used to just asking the teacher directly. The even older children are not only used to asking the teacher, but also expect the teacher to give direct answers. When the teacher try to guide them to find out for themselves, these children will complain about it. Adults don’t even have questions, they just expect the teacher to give lectures, or wait for the teacher to finish class and assign homework. But after a while in the creative space, they gradually resume the exploratory learning they would have at an early age, to feel themselves and explore our resources to learn, and to arrange their own time, knowing how to arrange projects together with other learning tasks. In their previous school experiences, no one ever told them that these are learning, but at PLC we keep telling them that these are learning!

Mentors in creative spaces need to observe carefully how their children play and learn, and then tell them what they are learning. For example, tell children their ways to explore, experiment, and search for information is learning. They sense their abilities in the small projects list and pick the projects they can do at the time: this is learning too. When they take a rest from working on their projects, they usually will browse through our learning document to see if they can gain more knowledge, and that’s learning. They explore other people’s good works, such as complex puzzle games or programming games, to learn the use of various traps and command lines, to study how other people’s code is written, to challenge themselves, to see if they can quickly master more complex programming, this is learning. They reflect and summarize, this is learning. Every day we ask our children what they have learned today, to let them know that their “play” is a natural learning process, and is the most efficient learning so that they can build a clear understanding and gradually form a conscious system in their minds as to how to learn. In Paracraft’s learning system, gradually, as their in-depth experience accumulates, we also help them build a rational understanding of the true nature of learning.

Therefore, Paracraft’s learning, although only takes up a small part of the students’ time in a week, but gives them a space to explore freely, so that they can take a breath and gradually restore their natural learning ability.

With these learning abilities, they can still go to study in those traditional classes, can learn other things, but they will gradually learn to be self-directed in those environments, not led by the nose by the teacher, but take the teacher’s class as part of their own self-learning, and pay attention to enriching their real learning outside the classroom. The world is not perfect, nothing is perfect, they will learn how to deal with the imperfect world.

For all the families

Children in PLC come from all kinds of families. We didn’t exclude any students. Many people say that SDE is only suitable for certain students. The running of creative space proves that SDE is suitable for all. The parents of these students have basically never heard of SDE. The fact that we have very few lessons has been questioned by parents at the beginning. Friends familiar with SDE know that parents who generally send their children to SDE communities to study have a deep understanding and confidence in SDE. However, SDE actually has great advantages. We need to be able to express that advantage very well. What I said above is our efforts on this. We need to be good at communicating with parents, so that ordinary parents can understand the model of SDE, recognize the great advantages of SDE.

PLC thus helps the vast number of ordinary families to have access to SDE, to experience SDE. We think this is of great importance to the spreading of SDE. At present, SDE is still far from being mainstream. For the vast number of ordinary families, let children participate in full-time SDE, for those parents not already having a very deep understanding and strong beliefs of SDE, it is a very difficult decision to make. I think the creative space model provides an opportunity for the average family to have a try of SDE.

Moreover, we feel that educators should not always want to have an ideal perfect environment for children. No world is perfect. But we need to give our children daily access to the beauty of life so that they can often feel the power of life. Don’t let them be in a life-suppressing environment for too long and gradually lose the power of life.

Of course, it is not only the spreading of SDE, this kind of education should be the future of education, and it is the new educational paradigm. Through this essay, we also hope that we can see that this new educational paradigm is a mature system, and it can become a new economic form. This article doesn’t have the length to talk about the corresponding business model and even the overall economic form of the new education, which we can talk about in another essay.

Education of the future

As for the future of education, we have a mature systemic thinking. Here’s just for some simplicity.
Finland has abolished subject-based education, but in most other countries it is subject-based education, although SDE is booming in many countries. The old education paradigm, do not care about students’ interest since it is all about passing the tests. Therefore, in the tests-based education system, no matter how you emphasize on student-centered, it is impossible. But the education of the future must be truly student-centered. The Paracraft Learning Center’s educational model, as shown here, is student-centered education.

What should you do if you aspire to devote your life to education and aspire to work on this future-oriented, student-centered education?

The first is to find a playground or build a playground. For example, in Nature Learning, they take the rich nature as the media of learning, let children do free exploratory learning in nature, at the same time have the guidance of the mentor. For example, in the field of English learning, you can consider how to build a fun and rich playground. For scientific learning, including math learning, we can all build such playgrounds.

With a playground to explore freely, then we will also have the mentoring of the mentors. Mentors must have a wealth of learning experience, hands-on experience, or we can say a wealth of significant experiences and related abstract knowledge models (that is, have their own holistic understanding). We have a brochure giving advice on how to mentor. Mentors are only for students who have somehow lost the free exploratory skills and habits due to schooling, helping them recover those skills.

Then there are the learning records, as what can be reflected upon to form knowledge, or reusable units of knowledge. Our knowledge engine is designed to turn learning records into truly interactive knowledge.

We share all of these, hope that more people can join us, so we can discuss and exchange ideas, together to achieve the future of education!

Posted in Key Essays, selflearning | Leave a comment

从空间智能角度看孩子们的世界

我们常说,对生命来说,第一位的就是玩,也就是享受自己周边的空间,与周围的空间交互,比如画画或者音乐,都是我们和周围空间的交互,是在空间里面玩。

学习,则是在空间中玩的过程中,掌握如何与空间交互和不断的探索新的空间的过程。

可以说我们从娘胎里开始就在探索世界了,我们用我们的耳朵倾听外面的各种声音。出生后,我们又喜欢看各种各样的人脸,很快建立起了对不同的人脸和各种表情的快速识别能力。

本篇文章,我们主要从空间智能发展的角度,简单的讲一下儿童的世界是怎么样的。为了便于阅读,这篇文章我们尽量把篇幅控制的比较短,避免学术化的写作风格。

物理世界的探索

我们对周边空间的探索总是逐层进行的,并且很自然的,我们知道当前对我们最重要的是什么,我们需要学习什么。

在孩童阶段,我们对周边的很多事物都是第一次接触,这时候谈不上什么抽象的认识,我们也不需要抽象的认识,因为我们还没有认识很多的事物,需要用抽象能力去建立它们之间的联系。

不说别的,就是对我们身体的运用,我们都还比较陌生,有着极大的新鲜感呢。而如何更好的运用我们的身体,我们都知道是对我们至关重要的事情。

所以,孩子们喜欢奔跑,喜欢跳上跳下,喜欢挑战各种空间上的困难,因为这是我们探索我们自己身体的方法,包括爬一棵大树,或者和其他孩子打架。这一段时期,我们非常“沉迷”于探索我们的身体。

同时,我们也沉迷于了解观察自然界的各种物理现象。比如观察沙堆上的小“水渠”如何冲刷着两边的沙子。观察羽毛飘上天空的样子,或者纸片飘落时在空中翻转的轨迹。倾听水倒入壶中时声音的变化。对各种材料的质地,我们都很敏感。砍竹子时被拉到了手,对我们也是新鲜的,了解到了竹片的锋利。

丰富的新世界

各种植物动物,都吸引着我们的注意力。各种文化现象,春节,舞龙,饺子等等,都吸引着我们。

整体上来说,这个阶段最不缺乏的就是新鲜事物。我们对生命最大的感受也许就是丰富性。

空间里总是有新事物,这可能是这个阶段的快乐的一大来源。玩和学习其实是不分的。这点,成人阶段就会欠缺很多,一般来说,成人后如果没有一定的努力,不太容易接触到新鲜的事物,也就失去了源源不断的快乐来源。不少人成年后习惯了一成不变,反而更加失去了对世界的好奇心。但是,这个世界对我们怎么会缺少新事物呢?我们不知道的东西太多了。

也许,并不是成人后新事物没那么多不像小时候那么容易接触了,而是我们没有像小时候那样去积极探索了。

颜色音乐

我成人后曾经花时间把小时候看过的精彩的动画片又大致看了一遍。发现,这些动画片,对自己的孩童时期起到了非常重要的启蒙作用。

吸引我的好的动画片,我发现不外乎三个因素:颜色,音乐和故事。

儿童的年纪应该是对颜色和声音都很敏感的年纪,因为这些也是他们刚开始接触的空间。虽然他们谈不上对颜色或音乐任何理性的认识,但是他们对颜色或音乐的感受也许是更原始的本能的。好的动画片,对颜色和音乐有很好的运用的动画片,他们是能够感受到的,这些都是美感的启蒙。

所以,我们说每个孩子都是小小艺术家,并且在艺术的感受上更接近艺术家的原始本能。

这也是孩子们为什么非常喜欢Paracraft的3D搭建和动画制作的原因,我们观察到孩子们都很注重颜色的搭配。

故事

好的动画片的另外一个吸引孩子的元素就是故事,甚至可以是很长很复杂的故事。比如《大林小林》这个动画片,现在找不到片源了,但是我记得那个故事是非常长和复杂的。给我的感觉是,小孩并不排斥复杂的故事,有复杂情节的故事可能对他们更有吸引力。

我们人类的大脑面对复杂的世界时倾向于用故事去理解吸收,人类大脑比较喜欢有意义的事情。所以我们从儿童时期开始,就喜欢听故事,喜欢创造故事。故事,甚至是我们想象和探索自己未来的方式。

颜色,音乐,故事,都是空间的构造。我们的大脑在欣赏这些空间的美的同时,也在接受空间营造的启蒙。这也就难怪为什么孩子这么喜欢动画片了,好的动画片能够把这三者很好的融合在一起。

Paracraft可以说也是这样,Paracraft里有很多的优秀的动画作品,我们的学生都很喜欢欣赏这些作品,并且孩子们可以去创造自己的动画作品,Paracraft让动画的创作变得非常容易。这是属于孩子们的世界。

搭建

儿童们都很喜欢搭建,不管是用泥土,七巧板,积木还是Paracraft,为什么呢?孩子面对这个五彩缤纷色彩斑斓的世界,这是一个非常丰富的生命世界,有着许多的未知,他们感觉自己很渺小。搭建,给他们提供了用简单的方式可以和这个复杂的世界交互的方式。尤其是Paracraft,让孩子们发现他们可以搭建出非常宏大复杂的世界,让孩子们感觉彷佛一下子拥有了很强大的力量。

这些搭建的过程,不管是用泥土,七巧板,积木还是Paracraft,一方面是展示自己头脑中关于这个世界的空间模型,把自己对这个世界的认识表现出来,另一方面也给了他们通过想象的故事以假想的方式参与这个世界的机会。这些搭建,给了他们一个动手建模,实验自己的想法,模拟自己未来的空间。

一方面,把自己感受到的生命空间,通过建模的方式表达出来;一方面,把自己放到故事中去,想象和模拟自己的未来,对自己的未来做各种“演练”。

同传统的泥土,七巧板,积木等一样,Paracraft给了孩子们一个搭建的空间,可以说是一个更加完美的搭建空间:

  • Paracraft对颜色,声音/音乐的融合是其他传统搭建工具无法比拟的。Paracraft里有非常丰富的方块,比如代表各种木材的方块,也有专用的彩色方块。Paracraft可以添加各种声音或音乐,获得各种音效。

  • Paracraft可以搭建更加规模宏大的空间,比如搭建孩子们的学校。Paracraft可以制作出专业级别的复杂的作品。这给了孩子们无穷的力量,宏大的世界不再深不可测,都成了他们可以探索和挑战的空间。孩子们最喜欢的搭建,变成了他们持续成长的空间。搭建,在泥土,七巧板,积木里只能做简单探索浅尝即止的努力,在Paracraft里则真正成为了孩子们探索丰富生命世界的成长工具。

  • Paracraft里的动画制作把孩子们创作的故事变成了作品,充分发挥了孩子们的想象力和喜欢创作故事的特点。

  • Paracraft帮助孩子们建立对物理世界的理性认识。比如对空间3D坐标体系的认识与熟练操作,还有对距离,速度,加速度等的理解。例如在飞行的小鸟游戏里,孩子们需要通过重力加速度公式来计算小鸟在空中的位置。在赛车小游戏里更是很多的速度加速度的计算。Paracraft里还有对各种电路的模拟。

  • 正是因为Paracraft是这样一个丰富的有深度的空间,其方块搭建的方式,让孩子们很容易入手,在他们尝试制作更复杂更有挑战性更好玩的作品时,他们逐渐的会接触到关于复杂空间的各种知识与技能,比如抽象建模能力,编程等等。在Paracraft这个数字化空间里,可以实现他们对周边丰富生命世界的深度探索。

可以说Paracraft里的建模是更丰富的,不光是可以搭建非常大型复杂的建筑和场景,还可以模拟物理空间,以及对模型间的交互进行模拟(编程)。这样丰富的建模能力,让孩子可以通过搭建去探索整个丰富的生命空间。

逐渐抽象

随着我们不断接触了许多的事物,到了小学,尤其是小学的高年级阶段,我们逐渐开始发展我们的抽象能力,去建立事物间的联系。我们会注意到不同事物间广泛的相似性,我们开始寻找这些底层的相似性。这些,帮助我们更好的把握这个复杂的世界。

从繁多的具体现象的体验感受中去形成抽象的认识,是人自然成长的过程,也是Paracraft世界里孩子们成长的方式。Paracraft的3D搭建,动画和游戏制作给了孩子们无限创造的空间,让他们去熟悉具体的感知世界,同时,在他们具备一定能力的时候,逐步引导他们去抓住具体现象后面的抽象的相似性,去做抽象的总结。这样形成更深的认识后,他们能够更好的把控他们在3D世界里的创造,并不断形成实际感受和抽象理性认识之间的紧密联系和良性互动。

Paracraft是孩子们的世界,非常丰富。我们的深度,包括我们的软件技术,编程的教育,建模的思想空间智能等等,可以让孩子在丰富的玩的基础上逐渐深入。

所以,我一直认为Paracraft是个很好的教育平台,孩子在Paracraft世界里可以自由的玩,自主的学习,自然的成长!

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To everyone, Happy Teacher’s Day!

今天教师节,一大早手机上就收到祝福,那我今天就借这个机会讲一讲我对教师的理解吧。

这个理解当然是来自于曾经打动我的那些老师。对于在生命中让我获得成长的老师我总是心怀感激,铭记一生。其中有几位老师,尤其是两位语文老师,是让我印象非常深刻的,而且他们都有着共同的特点。

他们都非常热爱文学。我初一的语文老师在教我们之前在我们学校的图书馆做了好几年的图书管理员。我一直猜他是有意找了这么份工作,可以看很多的书。教过我们后没几年他就去市里电视台做了记者。所以虽然是老师,基本可以算是个热爱文学的职业人士。

我们的高中语文老师也是非常热爱文学的,一直在写作和发表文章,对文学与人文有着自己体系的理解。

两位对文学都有着强烈爱好的老师,都可以算是“职业人士”,他们从来没有停止自己对文学的学习。他们教学的共同点,就是给我们展示文字的美,文学里好玩的东西,如何去“玩”。我想这些也都是曾经在他们自己的文学学习中打动过他们的东西。我的高中语文老师偏文学多一些。初一的语文老师偏社会观察多一些,我似乎在这方面有些特长,经常会受到他关注。我整个小学阶段的语文学习都是在老师的段落大意主要内容中心思想的分析中度过的。所以初一碰到这样真的喜欢文字的老师,并受到关注,对我是很深的体验。他把我写的关于环境保护的社会观察文章拿去夏令营参赛,还发表在市晚报上。他可能是最早关注到我这方面特点的老师,我此后人生里与记者和新闻行业有过多次的交集,虽然选择的是程序员行业,但是记者确实可能是程序员之外我最可能去做的另外一个行业。我的初中语文老师可以说在帮助我做“生命发现”。

他们在教学中展现的更多的是学习者间那种平等的交流。他们不追求维系一个虚假的权威,只希望把自己学习过程中感受到的美或者生命力量可以传递给我们,帮我们自己去探索文学,去创建我们自己的关于文学的知识。他们更多的是在分享和引导,而不是教学。他们分享的自己很多故事,或者他们自己的人生,就是我学到的关于语文的丰富的知识。比如我高中语文老师说,他每个月在买报纸上都要花很多钱。一边走路的时候一边看报纸,不小心就撞到电线杆上。我在大学里每天早上沿学校的阅报橱窗走一遍,把所有的报纸都看一遍,不知道是不是受这位老师潜移默化的影响。我大学里曾经一个暑假不回家,想把学校图书馆里想看的书都看了,周末经常跑到市里书店海看,不知道是不是受初中语文老师的影响。所谓的言传身教,在这里得到最好的体现。

他们的另外一个共同点,也是同样非常打动我的地方,就是他们都有很强的独立思考能力,关于语文的学习有自己的理解,并且都在尝试着在教学上做各种创新。我很有幸在人生中可以观察到这两位老师如何在感知,思考,实验,反复的迭代他们的教学方式。说是教学方式,其实更多的是启发我们自己的思考,鼓励同学间的交流。他们引导学生去摸索,去形成自己的理解,创造自己的关于语文的知识。他们上课的过程,也无时不在展示他们自己创造的过程。两位老师在教我们的过程,也是他们自己学习的过程。他们从来没有停止过学习!

我没有具体讲两位老师的做法。我相信大家一生中都能遇到几位有着这样特点的老师,能够明白我上面表达的意思。

但是除了几个特例,大多数的老师没能够给我上述的感觉。他们的教学,更多的是时间的浪费,比如机械的按照教材的板书,无意义的作业和考试。

2000年美国的教育统计数字是大学里工程学院的老师90%以上是没有工业界的工作经验的,没有做过任何工程,但是他们在教工程。经济学院商学院的老师的比例差不多,也是大多数老师是没有任何经商的经验的,但是他们在教经济或者商业。

我想,教育应该是生命的教育,与生命的成长有关,是一个生命打动另一个生命,点亮另一个生命。学习也需要是个有机的生命的过程。

值此教师节,如今我也有幸经常收到教师节祝福,虽然我从来没有觉得我是老师。如果我想做老师,我希望是本文描述的这样的老师。

我也希望给教师们发出祝福的诸位,是热爱自己的工作和学习的人,我希望你们都可以成为这样的老师。我相信,这些热爱自己的工作和学习的人会是最好的老师,而互联网教育,就是应该让这些人在业余时间不脱产就可以教,教所有的人!

所以,给所有的人,教师节快乐!

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Life Education

The beliefs, methodologies and practices of Self-Directed Education have been shared and discussed quite extensively, if not with the general public, at least within the SDE communities. Of course, a lot more work still need to be done to publicize these beliefs, methodologies and practices, especially to reach to the general public, to make the general public more aware of these great treasures of education practices. Things like tracking graduates and alumnus of SDE communities and doing academic research on the effects of SDE are all very important for us to keep working on. However, for myself, although I personally will engage very happily and actively in the above work, I also assign myself to some work that probably not many people in the SDE communities have paid attention to but these kinds of work I feel should be very vital for our next steps and we shall get started and prepared for them now. The works are mainly three tasks: First, to summarize the beliefs, methodologies and practices with one word “Life”. More elaborated, to apply Christopher Alexander’s concept of Life Center to education, and understand SDE beliefs, methodologies and practices as what is more aligned with Christ’s system that is highly of life and capable of generating life. Further, education should be Life Education, in which one finds out about one’s life and finds out what life is about. So it is not just the methodologies and practices of SDE that can be summarized as Life. The purpose of SDE is also about Life. Second, to apply the same concept, Life Center, to knowledge. What are the life centers of knowledge and how we can learn effectively when we can identify life centers in knowledge and can apply them freely in the education context or in any context that is related to knowledge. Thirdly, with the above two steps done successfully , the true power of Internet for education can thus be finally tapped into. With the identified life centers of knowledge, the right digitization of knowledge and learning process can happen, the right learning software that truly solves problems of learning and education and truly break down the barriers, can be produced. The methodologies and practices of SDE communities can thus be applied online centered around those life centers of knowledge, namely Significant Experiences and Abstract Knowledge Models, if you cannot wait and have to know them now. I share with you here these works that I am going to be engaged in, in the hope some of you may recognize the importance of these works and join my efforts to tackle them together. Education is the root problems of today’s all crisis, including the current coronavirus pandemic. However, it takes time to change education and we hope we can make it in time before stupidity blows up our precious home, the earth. Behind all these is an effort to look at everything through life centers, since whatever we human beings can recognize are life centers. It is about how we can create a system that has more life, and it unites science with literature and arts, with our feelings. The problems and crisis we face today have a lot to do our gradually increased alienation from life. Many constructs of modern society caused that alienation. So emphasis on Life and feel/sense of life is very important in reversing that trend. Technology is great and it brought deep change to our life. However, we have to be intimate with what life is, we have to recognize life in everything we are doing, so we don’t lose ourselves to the technology and make best use of technology for our very own happiness of life. And life or life center is all about space. So we can reach to a deeper understanding of what is learning and what is knowledge, how children play with space, how people build up abstract knowledge models. It is all about space! And it is space of life! Computer Science is the science studying those life centers and how they interact. I am re-interpreting the entire Computer Science /Software Programming using Life Centers. https://github.com/beyondliu/lfcs/wiki/Life-Framework-applied-to-Computer-Science
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Paracraft for Self-Directed Education

This is the slides we use to give workshops at Hong Kong last December and this January. Here we share it with the public. You can view and download it. After downloading it, you can view the notes in it (view it on PC), which is quite detailed, almost a complete speech. https://drive.google.com/file/d/17ir4E0XKL7SBtWA-8B1G4aF18_aGw2CX/view
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Why do we need to record our Significant Experiences?

中文版

Learning is everywhere and it happens all the time. You don’t have to take a class or read a book to count it as learning. You can be in  the state of learning while doing anything, especially doing what interests you. So learning is not about a particular type of activity such as taking a class but more of a state of mind,  sensing of yourself, especially of your growth. If you keep focused on your growth, you can learn from various activities, orchestrating them to achieve the maximum learning effect.  By recording our Significant Experiences every day, we can keep focused on our internal growth. If you keep recording your significant experiences for a long while, you might be able to build up systemic knowledge from these experiences , and it will be your personal knowledge

We hope students can learn how to learn by recording their daily significant experiences. Learning how to learn is what we teach in Paracraft Education. 

You might understand the above in terms of Flow. Regardless whether Flow is an accurate or really scientific term, it is widely used by people so it may help you understand what I mean by using this word. 

OK, let’s temporarily borrow the term Flow to describe what kind of flow we try to achieve by recording our daily significant experiences. Learning, to me, is to explore what interests you to achieve a better understanding so that you can do things better. So a key here is “better understanding”, and this understanding is an understanding of the whole. Such understanding of the whole is based on your significant experiences gained through various activities. For example, in Paracraft Learning Center, we observed that kids aging 6 to 12 have a very good capacity to build up knowledge models by summarizing significant experiences they gained through a lot of hands-on projects. For example, when asked to build up the knowledge model of 3D animation programming, the children were able to list things like 3 dimensional coordinates, events and responses, and so on. Unlike conventional classes, we had never given any lectures on programming before that point. What all the students did up to that point are just doing projects, from small ones to bigger ones. However, they are able to sense these significant experiences and are able to recognize them as important elements of the 3D animation programming, which is totally new to them when they started. 

So conventional schools’ teaching are mainly based on courses. They seldom give students time to do a lot of hands-on projects to gain experiences by themselves, not to mention letting the students summarize their knowledge by themselves based on the experiences they gained. In classes, the students are just following the teachers step by step. You know that if you always follow someone else to go to some place, you never know how to get there by yourself. 

Learning is a process of exploration, and building up knowledge based on experiences gained through such exploration. This is an innate ability everyone is born with, and it is an essential characteristic of what life is. So no wonder the more classes children take, the more they lose the capacity to learn. And the teachers who really possess such significant experiences and have constructed knowledge from these experiences, are the teachers who can guide students in their exploration for learning. 

I will not dive deeper here. Let’s go back to the Flow. So students should build up a flow from drops of Significant Experiences to understanding of the whole. Let’s extend this flow a bit. At the beginning, let’s add some learning plan or awareness of what you intend to learn. At the end we add the application of your knowledge to the activities you are doing and try to gain feedbacks from it. So this we formed a closed loop, and we repeat it over and over again like a spiral going upwards. With this spiral, we encounter new activities, we are able to recognize knowledge in new activities. Past, present and future knowledge are connected, we expand our interests and knowledge, one leading to another, endless curiosity and endless knowledge. 

So the learning areas in the learning plans don’t need to be conventional subjects such as math or English. It can be anything that interests you, any area that you want to have a better understanding of the whole, or build up knowledge models. 

If we can build up knowledge models of a domain, then we can build up our understanding of it quickly. This model might be rough at the beginning. However, it is sufficient to guide your current actions. And you can refine your models based on the significant experiences you gained through your activities. So we can deepen our flow according to knowledge models. Many elements of education such as peer learning, how teachers mentor, teacher recruitment, teacher training can be done a lot better if done according to knowledge models. This understanding of knowledge, is what can be digitized and thus this is the base of Internet Education. (Moving classes online is in no way Internet Education.). There are a lot more to be talked about on this. But we will stop here today. 

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Knowledge about Soccer

这里是从知识引擎总结出来的关于足球的知识。 足球算是我多年的一个业余爱好。所以这里总结出来的, 也只是基于平时的业余的兴趣, 并没有花很多时间去找好的资料, 就是平时休息时候的的一点积累。 人能在体育运动里学到很多东西, 希望这些总结出来的关于足球的知识能够体现这一点。

现在不能踢球了,如果有机会做做业余教练也可以尝试一下。 :)所以总结的时候主要从教练的角度做了个比较大的知识框, 把相关的知识框(关于本文中的这些知识引擎里用到的概念词汇,其意思请参见知识引擎的页面)都放在了里面: 如何做足球教练。 其中核心的知识框还是:理解足球。 

生命框架理论是我多年慢慢摸索出来的一个理论框架,我一直相信所有的东西都是连接的, 本质上讲的都是一个东西。 我学的领域比较多,找到这许多领域里共通的东西,所学的不同的领域变成同一样东西的不同变化, 变成一个整体,不同领域的经验可以融会贯通,碰到新的问题的时候能够很快的识别和运用过去的经验。在生命框架理论建构的过程中,体育运动尤其是足球就给了我很多的启示。如今能够用知识引擎在这些足球体验的基础上(以及其他的一些大的领域如软件编程等)把这个框架总结出来,并又可以用来解释足球的现象,可以和足球领域的重要体验连接在一起,抽象出来的知识马上就得到了运用,这些也充分说明了知识引擎的功用。

这个是生命框架理论知识框, 还有生命框架理论标签树。浏览标签树的时候注意展开后可以看某个枝叶下的笔记,这些笔记会默认按相关度来排序,即跟这个枝叶(达到这些笔记的路径)的相关度(见图1,如果不够清晰可以点击看大图)。

图1:标签树展开后可以访问枝叶上的相关笔记

这是生命框架理论如何用于足球的知识框。这是足球领域标签树,注意在这个具体的领域里(足球)的标签树里,自带了生命框架理论的标签树(图2),这样浏览其枝叶下的笔记时,你可以看到足球领域下跟这个生命框架理论相关的体验(图3), 或者说生命框架理论树如何运用于足球领域的。

图2:生命框架理论标签树用在了足球领域

图3:从图2的枝叶路径(soccer-LifeFramework-lifecenter)下点击打开的相关笔记

有兴趣可以看看其他关于足球的知识框

这个是自动生成的足球知识领域。这个自动生成的知识领域里,足球领域里的体验(包括收集的资源)被自动集成一个知识领域来展现。除了对足球领域的结构化知识的自动展示, 知识领域也可以让你去挖掘其他更多的足球领域原始的体验,去形成其他的结构化的知识(或者说抽象层面的模式,或者用生命框架理论的语言,形成多个层次的生命中心)。知识引擎可以帮助你对这些重要体验进行很好的整理和提炼,并有总结出来的各种工作流帮助你完成思考提炼(也即学习)的过程。

知识引擎的核心功能是记录你在某些领域的重要体验,并在重要体验基础上帮助你形成多个层级的(抽象)模式,即结构化的知识。在此之外,知识引擎也帮助你收集相关的重要信息,因为这些信息也是你学习思考中需要借助的,其实也可以算是体验的一部分,因为这些资源在你加了重要程度和标签以后就可以算作是重要体验的一部分了。

希望通过足球这个小的知识领域,可以一定程度上展示知识引擎的一些功用。

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No premature practice!

生物的进化机制本身就不是过早刻意练习的。首先这应该是根据个人“自身”的理解,什么是重要的需要刻意练习的。即使成人也许有更多的经验可以给予一定程度的指导,但这种指导也应该建立在学习者认可和尝试的基础上。其次刻意练习应该是建立在“大量实践经验”的基础上。只有经过大量的广泛的实践,才能够识别出哪些是重要的需要刻意练习的。这两点本身也正是学习的一个自然的过程,自上而下强加的刻意练习反而破坏学习者对这些层面的感知能力,造成扼杀学习能力的后果。

比较中美的教育体制,有一点很大的不同,就是美国的小学中学都很轻松,到了大学会比中国的大学更紧张些,而到了研究生就是要拼命了。在美国大家的认知是,当你选择了要读某个专业的研究生,就表示你已经找到了自己真正感兴趣的方向,自然就应该进入非常投入的学习阶段了,也就是大家说的刻意练习阶段。之前都是在找兴趣点。包括他们的大学,都是到高年级才选择专业。

而中国的学校,小学到高中都是为高考拼命,进了大学就几乎是成天打游戏。研究生更是轻松,几乎没有什么课。两相对比,应该说在符合学习的规律上,美国的学校在这方面是更加符合的。

再以体育运动的学习为例,比如学习足球。你知道学习足球需要刻意练习的是什么吗?如果你碰上一个很好的教练,也许他能很早就告诉你应该刻意练习什么。如果碰上的是本身没有足球经验的老师呢?很可能你对足球的认知甚至兴趣就被这些老师的刻意练习给毁掉了。但是如果你明白我们这里说的原则,不管是碰上什么样的老师,我相信你都可以摸索到应该如何学习足球:先大量的玩,实战,然后自己根据实战的经验自己去反思分析什么是需要去大量练习来提高的。其实任何体育运动,首要的就是大量的玩。先不要想学习,就是玩。抓住要点后再刻意练习。

比如在Paracraft学习系统里,我们主动强调的希望学生多练习的有:
– 对于编程,提倡多练习打字
– 对于动画,提倡多动手操作,熟练掌握各种快捷键

这两点,都可以理解成强调熟悉工具。编程本身也是具有工匠属性的工作,拳不离手曲不离口,熟悉工具也是最基本的要求。

相应的,我们反对无脑的对某个知识点的机械性的反复大量练习。跟学习语言一样,机械性的大量背单词是低效的。好的方法,是在各种不同的场合中去接触使用这些词汇,跟我们学习母语一样的过程。应试教育最大的问题,就是无脑式大量练习,而不是注重理解与应用。我们注重真正的知识掌握与应用,那就需要像学习母语一样,在各种不同的场合去运用,在我们这里就是看大量的项目,做大量的项目。项目或者说作品,在Paracraft学习系统中有着核心的位置。如果是重要的东西,它们就会在这些项目中反复出现,你经常会碰到它们,每碰到一次你就会加深一次印象,见得多了就掌握了,如果不常碰到则说明不重要,那么没掌握也没什么关系。

以足球为例,你先是多玩,享受踢球的乐趣,多一些实战。也许你就能从这些实际体验里领悟到球感是非常核心的足球技能,这时你可以设计一些特别的活动来训练自己的球感。这个球感你无法在场上去练,在场上时就是此时此刻的应变,好的球感让你可以自由的应变。但比如作为前锋你需要积累门前的经验,什么情况下打门能有多大的把握,这个只需要在很多的实战中积累就可以了。

所以该如何去练习或学习一项技能,都是个体可以自己通过实践去感知的,这是每个人都有的能力。从教学的角度,可以给一些建议和方向,更重要的则是怎么让学生更容易去进行实践和感知,比如良好的交互设计,丰富的项目等等。切忌把不需要刻意练习的东西变成让学生刻意练习的东西,这样做是破坏学习的。盲目的刻意练习,正是导致学习效率低下甚至混乱的一个根本的原因。

不过早进入细节其实也与在海量信息中辨别真伪或者重要性的能力有莫大的关系。人在一个文化和社会中就是每天面对着海量的信息,人脑的特点就是可以处理海量信息从中去获得对自己有用的信息指导自己的行为,在这个过程中大脑未必获得了完整清晰的认知,并且认知的过程是逐层进行,点面结合的,需要依靠自我的感知去灵活运用。人每天面对着大量的信息,哪些是重要的,哪些是真实的,或者哪些是更可靠的,对人形成认识,做判断和行动有莫大的影响。为什么如今很多人缺乏辨别真伪的能力,缺少做判断的能力,正是因为这种能力被长期的过早深入细节,过早刻意练习给破坏掉了。这种能力,其实是属于悟性性质的能力。人可以去感悟对自己生命重要的东西,需要的就是从大量的生活经验中去找到最重要的东西的能力。

反之,有丰富自学经验的人,起码知道怎样才算比较确定的知道,知道事情的复杂性有多个层面,需要从多个层面不同的深度去认识一个事情,能够清晰的知道自己现在的认识到了什么样的程度,哪些方面还缺少重要体验,还需要继续深入,自己现在的认知或者结论自己能有多大的把握。所以你看到,有丰富自学经验的人,或者说是根据自我的感知去决定学习策略包括对什么进行刻意练习的人,能够拥有更健全的判断真假识别真伪的能力,能更好的依据现有的信息去做判断,指导自己的行动。而这点,不是教育本身应该达到的目的之一吗?缺少自学经验的,或者说被盲目的刻意练习破坏了自我感知能力的人,听到一点信息则更容易得出结论,缺少去深入分析问题的能力。也就是说分析问题解决问题的能力,这一个教育里很重要的目标,也正是被盲目的刻意练习给破坏掉了。大家可见,自我感知能力在学习中的重要作用。

关于过早的刻意练习,这里用了不少篇幅来讲,是因为长期传统学校教育的影响,我们很多人会错误的把某一个技能点或者知识点的学习掌握当做切实可见的“学习成就”,而看不到在这所谓的成就背后失去的东西是我们的本有的学习能力。典型的只见树木不见森林,拣了芝麻丢了西瓜的情况。

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China Innovative Education Conference Thoughts

民国老课本的工作坊很棒。首先邓先生说的民国即春秋很触动我。春秋战国是中国历史上我最喜欢的一个时期。那种金戈铁马的铿锵之气,民族青年期的朝气,门客的故事等等,都让人向往。齐国的重商,自由市场,与百家争鸣,也是开创我们民族的重要源泉。民国的大师们我也很喜欢。但是说民国即春秋我以前倒是没有意识到。我以前还只是想过拿民国的大师和苏轼李白之类的比较。也一直感觉民国的大师们,不光说那些2,30年代成长起来的物理数学家们达到了国际一流的水平,那些人文社会科学方面的大师们也是到了可以和全世界最优秀的大师们比肩的程度。

看邓先生展示的这些民国课本,都是民国大师们的作品。虽然是为孩子们写的,但一样可以通过这样的小作品看到大师们的精神世界,大师们的情怀。每个课文,一个简单的插画,寥寥数笔,却非常传神充满了意境。一段简单的文字,却充满了风趣与灵气。

教育领域一个大家经常会碰到的问题,就是该不该让孩子去看成人的作品还是孩子只能看专门给孩子写的书或者教育内容。相关的问题是应不应该专门为孩子创作作品,还是孩子就看成人的经典作品就可以了?记得瑟谷学校的做法,是不限制孩子看大人的书的,只是把孩子们的书放在书架上比较低的位置,让他们容易够到而已。

我个人以为,对于孩子们来说:

最好的是大师们专门为孩子们创作的作品;

其次是大师们的经典作品,虽然不是专门为孩子们创作的,但是孩子看这样的作品即使不能完全看懂或者看不懂多少,也能够从其中吸收到一些美的元素,感受到一些大师们生命的力量,这就是最初的启蒙。这可能有点像佛祖说法,说佛经可能很多人看不懂的,但就是每天读读都会对自己有好处,慢慢的能够吸收到一些,领悟到一些。

其他可能非大师创作,但是很多富有情趣和才艺的普通人也可以创作出好的作品出来,也是不错的。怕的是庸人们以“教育”的目的创作的无趣无味的庸俗的作品,传递的只能是他们自己无趣无味庸俗的世界观。另外也有很多人自己的生活是追求一些趣味的,但是在给孩子们创作课程的时候就变得很无趣,在他们的概念里教育如果不是一板正经进行的不带上大量的刻苦练习仿佛就不是教育一样,仿佛一定要像苦药丸一样吞下去的才是知识。类似这类的作品是最糟糕的。

所以,好的作品,应该是学习或教育中非常核心的元素。并且欣赏好的作品,对于个人来说,多大年纪开始看都不嫌晚。这个作品,也包括了好的有深度的新闻作品,促进人思考的书等等。不要满足于肤浅表面的作品。西方的小说和电影往往关注人性,对人性的剖析和把握非常好,是非常好的适合人文学习的作品。曾经远程教过进城务工青年群体,发现他们平时也看书,但看的大多是言情小说类的书。估计是工厂的工作太过辛苦,看这些书的目的更多的是完全的放松。但我想如果养成好的习惯,看一看能够促进自己思考的书,作为一种调剂也是可以尝试的,毕竟这个人群是非常渴望改变自己的命运的。不需要任何人教,自己多去看好的作品,慢慢就可以培养出好的鉴赏能力,甄别能力。我在初上大学时,发现自己对社会对我们的文化一无所知,于是开始疯狂的学习,看大量的书大量的报纸杂志,慢慢自己就能够发现我们文化里真正有养料的地方或人在哪,知道哪些是好的报纸,从这些好的作品里学习汲取全面的思维方式。看的作品多,就会比较,就知道什么样的作品是好的,不需要人教。

我在这以前看过民国的老课本,非常喜欢。但这次可能看得更加仔细,慢慢的看,我突然能够回忆起我小学时就是特别喜欢看课本里的插图,会专门一幅一幅的看那些插图,以及看那些比较好玩的故事。虽然小孩的世界小,但可以说年龄越小的时候,吸收的东西就越是根本的东西。说到这里,我想简单谈一下我对人成长各个阶段的成长需求。

年龄越小的孩子,对越“原始”(一下找不到更合适的词)的东西会更感兴趣,或者说这是对他们来说最“新鲜”的或者能够“感受”到的。比如颜色,声音,形状等等。

另外小孩看动画片,玩make-believe角色扮演游戏,其实也是潜意识里对他们未来的世界做准备。

动画片可以很大程度上满足小孩对这些方面的需求,而不需要关注太多他们那个时期无法关注的东西,所以大人们看的电影电视很难吸引他们,太复杂了,要关注的东西太多了。动画片就简单多了。小说太复杂了,但是make-believe games就简单多了,自己扮演角色,想象自己是警察,是医生等等,其实都是通过自己的方式来预演自己的未来。这些应该是生物本能的东西。

年纪大一些后,进入初中年龄阶段后(12岁以后吧),动画片那种对世界的了解已经不能满足他们了。这时能够满足他们对成人世界了解的东西是什么?小说,报纸,社科书籍,社会实践,打零工,远游等等。当然对于艺术方面可以继续去追求,尤其是已经感受到强烈兴趣的,去积累更多的经验,扩宽自己的视野。但对所有人来说,了解人类社会这样的人文方面的学习都是人生幸福不可或缺的。

不过现代教育可能最大的问题,就是在学生处在初中年龄阶段后,不能有大量的时间进行他们本应该去完成的成长,而必须在学校这个封闭的环境里无止境的“学习”。本来在那个年龄阶段已经自然萌生出来的问题,因为不能去及时的追逐,慢慢的就深埋了起来,并且因为长时间不用关心这些问题似乎也能够“正常”的生活,就习惯了这样的状态,失去了不断学习去把握社会的能力,不能把握自己的命运,就只能到流水线上去谋生。这本来也是现代教育设计的目的。

以前写过人生的三个发展阶段的文章,可以更多的了解这方面的内容。

另外几个场讲打游戏和桌游的,都主要是学生在分享,讲的都非常好。尤其学生说对现在的学生来讲,游戏或者手机就是他们的社交方式,如果不玩游戏或手机他们都无法与周边的小孩交流。我想如果现实是这样的情况,你只能引导不能堵的。其实不把眼睛看坏,把身体搞坏,玩玩也不是大不了的事。而且玩真正好的作品,从中能学到的东西还是很多的。所以我觉得还是回到好的作品上来,尤其是大师的作品,或者是身边同学的作品。

我记得我小学的时候接触游戏,这些游戏会吸引我。但吸引我的主要还是各种游戏新奇的想法和设计,其中的色彩和音乐。我对反复打一个游戏训练熟练度没有太大的兴趣,虽然能有一定的成就感,但是感觉太消耗时间。我小时候在郊区长大,在自然界玩得多,自然界给我的丰富性和兴奋感比这些游戏要强的多,而且我们那时要走比较远的路去另外一个单位的游戏机房打游戏,也不方便。所以游戏一直就是有新游戏就尝试一下体验一下的状况。大学里差不多所有同学都在打游戏,我也还是每种游戏玩一两遍就不玩了,偶尔看看他们打。我喜欢的是游戏里好的设计,但舍不得花太多时间在里面,现实社会好玩的多了。

我小时也看武侠。看武侠比打游戏开始的要晚几年,差不多中学才开始。大师的作品,如金庸古龙的,确实能够吸收到很多层面的东西。有话说,有华人的地方就有金庸的小说。所谓的文化,我想金庸的小说对于华人文化里关于英雄或者更抽象的美的概念都有极大的影响。但是更多的其他杂七杂八良莠不齐的武侠小说其实没有多少精神养料的,更多的是那种勾你瘾的东西。而我在初中阶段,似乎也逐渐的不像小学时候虽然上学但还能够基本保持自然的生长。这样中考结束后突然有三个月的时间就不知道做什么了。毕竟早先自然产生的种种兴趣都因为学校学习不能去探索,脑袋里产生的种种需要解答的问题,时间长了也就淡忘了,以至于突然碰到寒暑假有几个月空闲时间时反而不知道该做什么。早已经不是孩童时期,可以继续去玩童年的那些东西了,兴趣本身也不在那了。这时候武侠小说就填充了进来。暑假三个月时间我都躲在被窝里看武侠小说,把眼睛看成高度近视,把身体看垮,上高中后就隔周一病,身高也再也没有长过。高中成绩的大起大落,都和中学阶段的生长的不能自然持续的完成有很大关系,消极抵抗情绪在暗暗的增长。直到大学里,才得到自由时间疯狂的弥补上这一阶段的成长。关于这段经历,可以详看熊孩子困境

听了一会儿OEC自然教育的演讲,感觉挺不错,其中的内容挺丰富。对于孩童来讲,本来就是接触了解自然的年纪,而自然本身的丰富性,又能够给予孩童其他任何东西(包括那些电子产品)都无法给予的丰富世界。这种丰富性,多样性,是对心灵的重要的滋养。而自然教育又融合了多方面的学习在其中,可以理解成一种兴趣导入的方式,通过孩子们对自然的兴趣,把他们导向很多领域的知识。

但我感觉这样的教育可能会很贵。在交流会的几天时间里,也碰到一些高知的家长来参加,很多家长自己也在做一些教育项目。我对这些家长和机构了解不多,大胆谈一下我粗浅的认识或猜测。所谓大胆假设小心求证。我感觉这些家长有些像美国的虎妈(我这里用这个词完全没有贬义),为自己孩子的成长真的非常有勇气去做很多事情,包括自己去学习很多很挑战的东西,对教育也有很好的理解,在做很多有益的事情。在美国可能只有个别的亚裔的虎妈,在中国则是有一大群虎妈,可能还有虎爸。我感觉这群虎妈虎爸们形成了创新教育里一个特殊的群体。可能说特殊还说小了,应该是一个很大并且很有影响力的群体。但是我总感觉他们做的事情,都是非常昂贵的事情,仿佛教育就是需要大量资金投入的。这是一个充满竞争力的群体。

但我理解的教育是不需要那么高的成本的。John Taylor Gatto说教育的成本是很低的。以我的设想,利用现有的社会条件,包括书店和互联网,采用我演讲里说的“生活中的学习”的方式,我觉得就是贫困山区的小孩也能获得很好的教育。以我的评判标准,恐怕不会比这些高知家庭努力的教育机构的教育差。这些高知家庭的教育实践,家长们投入很大,花费很大,侧重于一些大家可能比较看得到的东西而忽视了不少大家看不到的地方,可能在最基本的地方反而损失不少。

如上面讲的,强制性学校里的孩子,在中学年龄阶段不能去完成本应该自然完成的成长。这些高知家庭的教育努力,如果仍然带有比较强的强制性成分的话,也有这样的弊端。很多时候人不能被塞的太满了,必须给他空间,留白,让生命有充足的时间去感悟感知。给他时间让他发发呆,是不可或缺的。人也需要一定的孤独的时间,不是什么时候都被驱赶着跟大家一起学习。没有孤独的时间,很难发展出自我的意识。而生命中心的观点,就是每个人都要成为强的独立的生命中心,这就需要时间和空间去感知自我。

所以我希望普通人不要被这些高知家庭的教育努力弄得更加焦虑。教育的成本是很低的。

学生演讲和沙龙环节可能是交流会最精彩的部分了。感动了我很多次。这里说一下安格的学生在回答自己想象的理想的学校是怎么样的时候,说自己理想的学校是帮助自己去做到自己想做的事情。这个说得太棒了。他让我想起来我小时候也是这样认为的。那个时候,我认为好的教育,不是一定要去教什么东西,而是孩子想要去做什么的时候尽量不要让小孩因为外部的条件无法做到。这个话说得有点绕。意思是帮助小孩去做到他想做的,但是如果你不帮助他也能做到的话就不要帮助,即使他自己会吃点苦头,多花点时间。但是只要他真的感兴趣,愿意投入时间,愿意吃苦,那就让他自己去做到。如果他可能因为外部的困难而放弃,就帮着一点,让他能够做到。要让他亲自去感受到成就感,感受到做这件事的快乐。

学生演讲里对先锋和安格学校的学生的发言印象很深刻。我口说我心的演讲,把自己的人生经历,自己的感受徐徐道来。对词语的选择,对节奏的把握都很好。没有一般学生演讲里那些一般大人们可能很看重的虚假的技巧,但用词很准,听着有点欣赏王小波或者马克吐温的用语的感觉。这些我猜可能不是专门的课堂培养出来的,估计是丰富的生活,充足的“玩”里自然出来的。

听了一小会儿讲批判性思维的工作坊。我并没有太仔细听,我只是边听边思考如果用生命中心的观点,如何去理解批判性思维。他说的从众等思维应该说有一定的动物的生存本能在那里的。我们知道很多动物,如鸟,会跟着周围的鸟移动,形成整体的运动的效果。人的从众,可能有这样的原因。但毕竟人的进化优势是基于大脑新皮层的。而大脑新皮层的最主要的功用就是知识建模。而知识建模是逐层进行的,所以你经常需要知道你现在在哪,你已经知道了多少,还有哪些不知道的。这些在我看来就是批判性思维的本质,是跟知识建模有关系的。你需要在复杂生命系统里去感知各个生命中心,一层层的建立起自己对整体的理解。面对复杂系统,能够保持一种怀疑和不断探索的态度,我想这就是批判性思维的本质。所以一般自学经验丰富的人,相对的批判性思维的能力也比较强。

后来补看了“大学之道”纪录片。这个纪录片主要是关于自我发现的。教育其实就是关于自我发现和自我表达或自我实现的。但是一般强制性学校毕业的学生,上到大学了,其实对于自己的兴趣和人生方向是一点都没有头绪的。所以看得纪录片里的学生在大学里花好几年的时间还是不知道自己该走什么方向,感觉很正常。对比我所了解的瑟谷的毕业生,他们中的多数,在他们从瑟谷毕业时(一般18岁),都已经比较清晰的知道了自己的兴趣爱好,自己要做什么。毕竟他们在瑟谷学校有充分的时间来探索这个。瑟谷教育的根本,就是要让学生在学校里通过自主学习的方式去发现自我。那些高知家庭的教育努力,我不知道能不能让他们的孩子在18岁的时候就已经相当清楚自己想做什么了。

补充:对Paracraft的启示

作品,在教育里是核心的东西。教,即使是我演讲里讲的导学,可能都不如作品的意义更大。作品,一个是大师或者准大师们的作品,有真正的乐趣,美,与爱在里面,有生命的力量在里面,有大师的精神世界在里面,有丰富的精神养料,可以传递多层次的可以学习吸收的东西。如果不是大师准大师的作品,但确实发自内心表达的作品,也是好的。再就是周边同学的作品,同龄人,大几岁的,小几岁的人的作品都可以是丰富的可以去玩同时能够吸收很多东西的学习资源。

OEC自然教育的例子,大家可以网上查查,好好了解一下。我觉得他们的做法,类似于我们用Paracraft来做兴趣导入的一个教育产品。Paracraft的丰富性,适合于让小孩在其中去丰富的发现自我。再加上我们好的设计(这点可以参考自然教育的设计),可以根据小孩的兴趣和特长,把他们导向各个方面的知识和技能。

另外就是我们的创意空间的融合了瑟谷模式和Paracaft自身价值的教育模式,我们正在国家贫困地区进行推广。这种教育模式,是普通地区的普通家庭可以承受的教育,其在教育方面的效果,对人的学习能力的培养,恐怕不比诸多高知家庭金钱堆砌的各种教育组织所进行的教育差。我们这样的模式,对于国家来说,应该是更需要的,更值得推广的。当然前提是我们要把这个模式做出来,做好。

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Wimpy kids dilemma

近来因为一些工作关系,需要以比较传统的上课的方式面对一大群小孩。以前我教过大群的人,不过不是小孩。也教过小孩,但不是一大群,尤其不是这样的上课的方式。同事们普遍感觉很累,其中最伤神的是不断要面对小孩不听招呼甚至捣蛋的情况。我自己也碰到一些这样的情况。 其中一个小孩,讲解项目的时候不断的讲些完全不相干的事情,另外一个小孩本来很认真的也被他带跑了。我起先没有太在意,觉得小孩爱玩调皮算是天性。但看这个小孩持续性的捣蛋,我脑海里浮现出我们小学时老师的做法,心想要不要也把这个小孩拎起来让他站到墙角去。想了一下把他专门叫开,问他怎么回事。他说被之前的老师安排了这个他不想做的项目我问了他想做什么,跟他说可以去做他自己想做的项目。看这小孩原先憋着的闹腾的劲一下散了,他可能也没想到我会同意他不做这个项目。之后这孩子算是正常了许多。 我记得美国的John Taylor Gatto讲过一个故事。John Taylor Gatto是纽约州和纽约市多年的优秀教师,直到有一天他写信给华尔街报说自己辞职了,在信里说辞职的原因是不能忍受自己再继续残害孩子们了。他辞职后专心于研究现代教育的起源与发展历史,写了很多的书,并在全国巡回演讲。我听他在一个演讲里说,他的女儿大学毕业后,因为崇拜她的父亲是个教师,也申请了去学校教书。没有教几天就受不了了,她说很难想象她父亲如何能够在学校里教了30年。Gatto说他一开始也是面对学生很难忍受,直至有一天,他对学生喊出了“You animals!”。事后他痛心反思自己怎么对孩子喊出那样的话,反思学生们为什么这么多的反抗情绪。于是他开始尝试在学校体制内做些改变,比如送他的学生去社会上做社会实验或者做学徒,尽量的把学习的自由还给学生。也因此获得了几年的优秀教师奖。直至有一天他认为虽然自己在体制内做了这么多努力,但仍然还是在很大程度上不得不扮演着一个残害学生身心的角色。他无法忍受继续扮演这样的角色,于是终于辞职。 我记得我们小学时也曾经把一位新来的女老师给气哭了。我们是研究所子校的小孩,总体说来还是没有那么闹的。 那么面对一群熊孩子,似乎强调纪律和采取高压手段,是唯一的选择了吗?有的老师是善于大棒和胡萝卜并用的。大多数人都会认可这样的方式吧。 但是我了解并参观过的几所瑟谷学校不是这样的,学生也不少,虽然各自有各自的活动,有的也是一群人在共同做些活动,比如做饭,打球等,想要安静读书的人可以在安静的阅读室里读书,喜欢跟大家讨论交流的可以去专门的讨论室交流,搞乐队的在他们自己的隔音的音乐室里搞摇滚,没有高压,没有大棒和萝卜,但一切又是充满活力和有序的在进行。有闹矛盾的时候,则通过法律委员会来解决,而学生又可以参与学校大会,参与学校所有大事的讨论,并拥有和成人一样的一人一票的投票权,包括解聘“老师”(瑟谷里不叫老师,叫职员)。国内的依照瑟谷模式建立的悦谷学校我去过几次,也是同样的情况。这些熊孩子怎么没有那么“熊”呢? 人对事物的认识总是有着不同的层面。这个时候,我似乎更能理解瑟谷模式莫大的意义。在传统学校制度那里,包括国内的各种培训班,小孩被强迫着做各种事情,总多少憋着点劲在这里那里要反抗一下要闹一下。有很多在传统学校里上了几年学,一直在捣乱,后来去了瑟谷或者悦谷,很快那股要捣蛋的劲就散了。 其实我们可以反思一下自己在学校里读书的经历。从我个人的经历,我刚上学的第一天,就发现学校和幼儿园很不一样,规矩和约束很多,我差不多7岁才上学,我自知如果早一年上学我很可能控制不了自己去受那么许多的约束,心里还是非常怀恋幼儿园时自由的状态。虽然从上学第一天起就很不喜欢学校的形态,但自己会觉得如果不好好读书可能自己长大后的人生就只能去搬砖了(没想到自己好好读书最后的结果也是搬砖),所以会暗自叫自己必须忍受。加上因为自己哥哥在学校成绩也很好,所以会觉得自己成绩也该不错。而且我们这些研究所的子弟,多少对上课所教的东西有一些感性认识的,加上上课的老师也都是同一个研究所的职工,那时的学校也相当轻松,一年级时上午两三节课,下午经常没课,所以身上的积累的要反抗的负面情绪没有那么大。后面直到高中毕业都是作业下午就能全部做完了,不用像今天的小孩搞到深夜作业还没做完。当然,美国的学校也基本没什么作业,但很多学生还是有很严重的负面情绪。 只是到了6年级时,新来的英语老师,教英语的方式跟我们之前的英语老师完全不一样。我们之前的英语老师教英语都是让我们说,经常会在课堂上让我们用英语回答问题,我们说英语都说习惯了。新来的英语老师从来不让我们说英语,全是教语法,练语法。我的反抗情绪很大,感觉其他小朋友也是类似的情绪。大家都不学了。这位英语老师了解到我是班上的成绩好的学生,单独找我谈话,问为什么我成绩这么好的都不学。还问是不是其他捣蛋的小孩不准我学,要打我。我心里觉得好笑,我打架算厉害的了,而且我们这些子校的小孩有的调皮点,但哪里会有威胁其他小孩不准学习的事情。大了以后奇怪当时自己为什么不说是老师上课方式的问题。可能是很多时候就是这样的,小孩心里有想法但是表达不出来,成人又对小孩的世界不了解了,无法进行有效沟通。所以现代教育的范式把很多小孩按年龄划分成班级,按部就班的依照标准的教学大纲进行上课教学和考试的方式是有根本的问题的。 对照于瑟谷夏山以及其他很多自主学习教育学校或者社区,打破了班级概念,打破了所谓的教学大纲,在这些环境里学习活动随处都在发生,没有负面情绪的对抗,大家自觉参与一个学习社区的共建与维护,充满生气却又井然有序。Scratch的创始人说希望学校能够变得更像幼儿园,而不是幼儿园变得更像学校并成立了终身幼儿园这个组织来推广这个理念,Scratch就是这个组织产生的项目。当然,像瑟谷夏山以及其他很多的自主学习教育学校或者社区则是更进一步了,有着更加清晰的理念和体系。这种模式的意义在于,如果不是采用这种模式,我发现自己很难解决一大群小孩接受教育的问题。只要有班级这样的东西,对抗情绪就会存在。这些自主学习教育的社区几十年甚至上百年的经验证明了班级不是必要的,课堂和考试也不是必要的,没有这些,一样有学习和教育。姑且不说是不是学生学得更好,至少我们可以认可班级课堂与考试不是学习必须的。 其实就我自己来说,并不是只有小学6年级时才有过一次那样的反抗的情况,应该说后面到初中和高中,这种情绪是愈来愈重的。初中毕业后我躲被窝里看了3个月的武侠小说,眼睛看的高度近视,身体也跨了,上了高中就每隔一周生一次病,高中时成绩大起大落。这些背后的原因,就是学校学习越来越让我觉得无聊无趣。在小学的时候,我们还是有大量的时间去玩的,一大群小孩每天下午做完作业后就可以玩到天黑。差不都每半年的样子大家都会在玩同样的一个东西,然后一起换到其他的东西,从乒乓球,游泳,溜旱冰到骑自行车等,可以满足那个年龄阶段的学习需求,如对自然的了解,对自己身体和对物理世界的了解。但是到了初中年龄阶段后,人正常的兴趣发展是开始对成人社会感兴趣了,想去了解尝试成人的社会。这时候本应该增加这方面的学习的,比如多看小说看报纸,或者看各种各样的书来了解这个社会了解我们所处的文化,多做社会实践甚至做学徒打零工等。但是学校学习使得我们没有这样的时间和空间去做这些事情。于是就变得日益无聊,反抗情绪日增。 我是到了大学,才在从小学一年级入学后这么多年第一次真正拥有了自由的学习时间。我在大学里疯狂的补自己在中学年龄阶段欠下的学习,看很多的书,到社会上去实践,打临工等等。我大学里的学习和成长应该说大部分是发生在课堂外的。从刚入大学的时候,发现自己对社会一无所知,对我们的文化一无所知,到毕业的时候有很强的自信去参与社会,自己总算通过自学的方式补上了这些人生非常重要的学习。大学几年,是非常疯狂的学习状态。 回顾我自己的在学校学习的历程,可能对我个人来说,学校教育和我的兴趣学习需求的重合度会比其他人要高些,包括布置的作业。我只是会感到很多东西学的太细了考的太细了,很多作业没有意义,浪费我很多时间,另外就是还有很多我想去学的东西不敢去学。在那个年龄未必能清晰的认识到什么是自己想学的,但是很多萌发的兴趣无法去满足,尤其是到了初中以后,在学校学科学习里则愈发感到无趣无聊,不像小学的时候还能从课外的很多活动中满足自己的学习需求。这是我个人的情况,对于其他孩子,恐怕学校教育和他们的兴趣学习需求之间的重合度会低很多,要让他们去忍受学校里那样的“学习”就更难。 而传统学校的评估体系也是片面的,强调某一方面的能力,具备其他方面能力的小孩就被认为不行,其实很多小孩如果不是在学校里也能很出色,以后比如去经商也很厉害,但是在学校里就被认为是不行。我有些小学的同学,在学校里时读书不好,调皮捣蛋,但是长大走上社会后很爱懂脑筋,有很多自己的思考和对社会的认识,也能做出自己的成绩出来。印度做出墙洞实验的苏伽特教授,又提出“云端学校”的概念,说一群小孩在一起各自做自己喜欢的事情,然后有一群老奶奶,不断对这些小孩说“你做的真棒!”,“你太出色了!”,就可以是最好的学校了。 而小时候和很多小朋友的交流,他们自己也搞不清楚,不知道是自己的问题,比如自己是不是就不擅长读书,还是学校里这种学习方式评估方式的问题。多是在困惑中带着消极抵抗的情绪。有些小朋友的苦闷挣扎,我至今仍然印象深刻。 可以说有强制的地方,就必然会带来各种形式的反抗情绪,哪里有压迫哪里就有反抗。在瑟谷等学校待过几天,就是旁观这些孩子,有时候跟他们做些交流,起码我可以说是没有一般学校里的小孩这么多负面情绪的。有调皮的,爱玩爱闹也是小孩的天性,但并不是大家普遍以为的没有这种学校班级式的纪律管束就会失控一样。我第一次听说瑟谷学校是John Taylor Gatto来我读研究生的那个小镇做演讲,在演讲中他花了大量的时间讲瑟谷学校的模式。我想这位有着30多年教龄的纽约州和纽约市的优秀教师,在亲手做了大量的努力和实践来返还学生学习的自由后,仍然因为发现自己在学校体制内还是不得不做大量伤害学生身心的事情而宣布辞职,当他发现瑟谷学校这种模式时,他心中的激动与认可应该是怎样的! 考察现代教育的起源,阅读现代教育之父夸美纽斯,赫尔巴特等的思想,可以知道现代教育最早发端于文艺复兴后,与科学的兴起和工业化早期社会的背景有一定关系,包含了对黑暗中世纪的教育的反思,有时代的进步意义。实际上,他们的想法可以说大部分是好的(比如强调动手,反对文字或理论先行强调所学和生活实际的连接,反对仅仅书本学习;强调反思和自我总结,强调理解,反对死记硬背;等等),并且是与现代教育相悖的(如果这两位现代教育之父来到我们现代看到现代教育是怎么情况,估计他们自己也会非常反对)。但是如前所述,其思想本身有一定工业化的影响,其对生命本质的认识也比较浅,在机器化大生产时代他们的思想又被大资本家大工业家利用并带偏,演变成了现代的教材教师教室三位一体的强制教育体系。 如果不熟悉西方的历史,以我国的历史来看,在旧社会不上学就没书看,并且必须很小就打工挣钱,当然谈不上学习,可以说是被剥夺了学习。从这个角度来讲,现代教育体制让大家都要上学,是进步的。但是如今的社会已经到处有书有互联网,只要保证小孩有同样那么多年的自由学习时间而不用去赚钱(可以把赚钱作为一种社会实践,打不同的工,不是单纯的赚钱谋生),谁说一定要有教材教师教室才能学习? 虽然多年来都在做教育方面的研究和实践,但过去一直内心排斥传统上课方式的教育,回避不参与这样的教育,也因而更多的专注在成人的教育上,所以比较少接触大群小孩的情况。这个事情,我还需积累更多的经验与思考。但起码让我更加认识到瑟谷夏山这种自主学习模式的重要意义,并且更有信心,这种模式一定会是未来教育的主流模式。
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